Proto-mahjong › Chinese classical
Chinese classical
1920s, 144 tiles
Sources
The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.
Guide Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. cross-check checked 2026-09-18
https://www.sloperama.com/mjfaq/mjfaq02b.html
chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.
for this variant Same author as chart ref 3. Its 144 counts the tiles in a set as sold, flowers included; the period rule texts count 136 and treat the flowers as optional
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Shanghai / Hong Kong new style, Hong Kong old style, Modern HKOS and 45 more · bibliography #1
Encyclopedia Mahjong Wiki. "Chinese Classical Overview." mahjong.wikidot.com. canonical checked 2026-09-18
http://mahjong.wikidot.com/rules:chinese-classical-overview
chart’s note Cited as the source for individual nodes in the chart's node table. Carries no bibliography or per-claim citations of its own; see the appendix on tracing the wiki.
for this variant The chart's canonical source. It cites no sources, and its table as read on 2026-10-11 gives 136 or 144 tiles, not 144 alone
Also cited on: Shanghai / Hong Kong new style · bibliography #39
Historical 上海遊藝社 (Shanghai Youyi She), ed. 《繪圖麻雀牌譜》 [Illustrated Manual of Mahjong]. Shanghai: 上海遊藝社, 1924 (民國13年), 60 pp. National Library of China scan, on Wikimedia Commons. cross-check checked 2026-09-25
AI summary The 1924 Shanghai edition of the first Chinese mahjong manual (Shen Yifan's, 1914): 136 tiles with no flowers, 17-stack walls, 副 (points) and 倍 (doublings), 10 副 for going out, ten 賀例 special hands including 國士無雙 and 九連寶燈, the 滿門 limit of about 300 副, liability rules, a 14-tile 王張 dead wall, and a note on the 'recent new method' of double payment for a self-drawn win. Read from the page images of the scan.
for this variant The earliest Chinese rule text read, and the only one in which the losers do not settle among themselves. Xu Ke (1917) agrees with it on 136 tiles and the 300 limit
Also cited on: Shanghai / Hong Kong new style · bibliography #126
Historical Babcock, Joseph Park. "The Chinese Game 麻雀." Chapter VIII of Babcock's Rules for Mah-Jongg: The Red Book of Rules, second edition, Shanghai and San Francisco, 1923, pp. 63-82; transcribed on Wikisource. cross-check checked 2026-09-25
https://en.wikisource.org/wiki/Babcock%27s_Rules_for_Mah-Jongg/Chapter_8
AI summary Babcock's account of how the Chinese game differed from his own Mah-Jongg: four rounds with seats drawn by wind discs, the round wind doubling, a 14-tile dead wall, 2 points for a pair, edge or middle wait, one-suit doubling for the winner only, limit hands, the Chinese insurance penalties, a 300-point limit, and the 'New Method' in which the discarder pays double and East no longer pays or receives double.
Also cited on: Shanghai / Hong Kong new style · bibliography #124
Historical Tchou Kia-kien [Zhu Jiajian]. Le mah-jong tel qu'il est joué par les Chinois. Paris: Les Éditions du Monde Moderne, 1924. Text edition by Pierre Palpant, Bibliothèque Chine ancienne, 2012. cross-check checked 2026-09-25
https://www.chineancienne.fr/d%C3%A9but-20e-s/tchou-kia-kien-le-mah-jong/
AI summary A Chinese author's full rulebook for the game 'as the Chinese play it': 136 tiles, flowers optional and disliked by 'true amateurs', walls of 17 stacks, points then fan doublings, settlement among the losers, the 'old mode' with East paying and receiving double, and the 'new mode', which 'all Chinese players have adopted', in which the discarder pays double.
Also cited on: Shanghai / Hong Kong new style · bibliography #125
Historical Tow, Julius Su (J. S. Tow). The Outline of Mah Jong: How to Play and How to Win, the Real Chinese Methods. New York: Pacific Printing Co., 1924. Scanned at the Internet Archive. cross-check checked 2026-09-25
https://archive.org/details/outlineofmahjong00towj
AI summary A Chinese author's account of the classical game (the Leader pays and receives double, the losers settle among themselves, a limit of 300 to 600), with footnotes and an appendix of regional variations: Shanghai and Ningbo single-tier walls of 21 with 13 counted out to each player, a base of 10 'quite common in Shanghai' against the usual 20, all-pung hands worth only 10 extra in Shanghai instead of a double, and a 16-tile game in Fukien.
for this variant With Lim (1923), one of two period texts that give 144 tiles, and both do so only when the optional flowers and seasons are added
Also cited on: Shanghai / Hong Kong new style, Taiwanese style · bibliography #129
Historical Wei, Wing Lock. The Theory of Mah Jong: Its Principles, Psychology, Tactics, Strategies, and Fine Points, including the Complete Chinese Rules of Play. Boston: Small, Maynard, 1925. Scanned at the Internet Archive. cross-check checked 2026-09-25
https://archive.org/details/theoryofmahjongi00weiw
AI summary A Chinese author's 'complete Chinese rules': East always wins or loses twice the score, the losers settle the differences between their scores, a limit of 300 to 600, and liability penalties that make a discarder pay all losses for feeding a one-suit hand after nine tiles of that suit are exposed, or a terminals, winds or dragons hand.
Also cited on: Shanghai / Hong Kong new style · bibliography #130
Guide Sloper, Tom. "FAQ 11: History of Mah-Jongg." Sloperama. supporting checked 2026-10-11
https://www.sloperama.com/mjfaq/mjfaq11f.html
chart’s note Regional branching in the 1930s and 40s; Racster 1924 on Shanghai versus Hong Kong base scores; the author's own note that the tree illustration predates later findings.
for this variant Chart ref 3. It dates the game's spread to about 1911 and its export to about 1920, so '1920s' marks the documented and exported form. Same author as the chart's other Sloperama sources, so not independent
Also cited on: Proto-mahjong, Shanghai / Hong Kong new style · bibliography #3
Historical Foster, R. F. Foster on Mah Jong. New York: Dodd, Mead and Company, 1924. cross-check checked 2026-10-11
https://archive.org/details/bwb_Y0-ACE-714
AI summary Foster's first book on the game, published and reprinted in February 1924: play, scoring, the Seasons, the Chinese and American games, the one-double and cleared-suit fashions he opposed, and his laws. Read in the Internet Archive's scan.
for this variant Independent of the chart. A 1924 American authority who sets the Chinese game apart from the American one: the playing set is 136 tiles, and the Seasons are outside the Chinese game except by agreement
Also cited on: Babcock rules, Twenty Point Mah Jong, Regional US house rules · bibliography #321
Official rules Babcock, J. P. Babcock's Rules for Mah-Jongg: The Red Book of Rules. Second edition, revised and enlarged. San Francisco: Mah-Jongg Sales Company of America; Shanghai: Mah-Jongg Company of China, 1923 (eleventh printing, November 1923). Internet Archive scan. cross-check checked 2026-10-11
https://archive.org/details/babcock_202209
AI summary The designer's own rules in the enlarged second edition: the 136-tile set, play, irregularities, the standard score sheet, scoring examples, optional limit hands, the Chinese game, variations for two, three and five players, the Seasons, and a historical note. Its printing history runs from a first printing of September 1920. Read in the Internet Archive's OCR text.
for this variant Independent of the chart. The designer of the American game, writing from Shanghai in 1923, puts the playing set at 136 and treats the 144-tile set with Seasons as a recent addition the Chinese do not favour
Also cited on: Babcock rules, Regional US house rules · bibliography #365
Historical Harr, L. L. [Lew Lysle]. Pung Chow: The Game of a Hundred Intelligences, also known as Mah-Diao, Mah-Jong, Mah-Cheuk, Mah-Juck and Pe-Ling. New York: Harper & Brothers, 1922 (introductory note dated January 1923). cross-check checked 2026-10-11
https://archive.org/details/pungchowgameofhu00harriala
AI summary The rule book for the Pung Chow sets: a score card for unlimited play, a chapter on playing with a limit, and an introduction on the game's many names. Read in the Internet Archive's scan of the UC San Diego copy.
for this variant Independent of the chart, but an American adaptation (Pung Chow) rather than an account of the Chinese game. It agrees that the playing set is 136 and that the flowers are optional
Also cited on: Regional US house rules · bibliography #394
Historical 徐珂 (Xu Ke), comp. 《清稗類鈔》 (Qing bai lei chao), 賭博類 [Gambling]. Shanghai: 商務印書館 (Commercial Press), 1917. Chinese Wikisource text, volume 087. cross-check checked 2026-10-11
https://zh.wikisource.org/wiki/%E6%B8%85%E7%A8%97%E9%A1%9E%E9%88%94/087
AI summary PRIMARY, though an anecdote collection. The gambling section has entries on the card game 碰和, on dominoes, on 馬弔, and on 叉麻雀: the tile set, the Ningbo origin, the Taiping story of the 化 tiles, and a poem naming late-Qing hands.
for this variant Independent of the chart and earlier than its date. A 1917 Chinese compilation that already gives the 136-tile set with no flowers, the 300-point limit and the classical limit hands, and that dates the game's vogue to before 1911
Also cited on: Proto-mahjong · bibliography #140
Scholarship Stanwick, Michael. "Mahjong(g) Before Mahjong(g): Part 2." The Playing-Card 32 (5), 2004; reproduced at themahjongtileset.co.uk. cross-check checked 2026-10-11
https://www.themahjongtileset.co.uk/tile-set-history/mahjongg-before-mahjongg-part-2/
AI summary Wilkinson's 1889-92 Ningbo and Shanghai sets, the 1901 Laufer set and Culin's 1909 Shanghai set, and the conclusion that the tile set was fairly stable in group and tile numbers from c. 1872 to c. 1920.
for this variant Independent of the chart. It shows that 144-piece sets with eight flower tiles were on sale in Shanghai by 1909, so the 144-tile set is older than the 1920s even though the period rule texts count 136
Also cited on: Proto-mahjong, Chinese archaic · bibliography #95
Guide Sloper, Tom. "Comparative Analysis of Early Mah-Jongg Forms." Sloperama. cross-check checked 2026-10-11
https://www.sloperama.com/mahjongg/analysis.html
chart’s note Chinese Archaic, Late Qing and Pre-Classical rule comparisons.
for this variant Same author as chart ref 3 and built on Depaulis's data, so not independent. It is where the chart's defining features (points then doubles, every player settling) and its '1920s' label for the standard form come from
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Hong Kong old style, Japanese classical / arushiiaru · bibliography #4
Historical Lim, Yang-Chow (Y. C. Lim). The Original Rules of the Ancient Chinese Game, Maajok. Seattle: Y. C. Lim, 1923 (copyright 28 May 1923). 50 pp. Library of Congress copy, scanned at the Internet Archive. cross-check checked 2026-10-11
https://archive.org/details/originalrulesofa00limy
AI summary A Chinese author's 'original Chinese rules' under the Cantonese name Maajok. It counts 136 tiles and treats the eight Flowers and Seasons as an optional addition that makes 144. Scoring is 20 for going out plus points for sets, then doublings; the losers settle their differences with each other, and East pays and receives double.
for this variant Independent of the chart and new to the bibliography. A Chinese author's 1923 'original Chinese rules' that gives both the chart's 144 and the 136 it should be measured against. It confirms that the losers settle among themselves and that East pays and receives double
Only cited here · bibliography #492
Collection Penn Museum (University of Pennsylvania Museum of Archaeology and Anthropology). 'Mahjong, Game Piece', object 19092. Shanghai, 19th century; deposited by George L. Farnum, 1896. Online collections record. cross-check checked 2026-10-11
https://collections.penn.museum/collections/object/217514
AI summary Catalogue record of a Shanghai set of 140 sandalwood-and-ivory pieces, one of them missing: the three suits, the winds, four each of fa and centre, and eight blanks. It has no flower tiles.
for this variant Independent of the chart. A set from before 1896 with no flower tiles and four extra blanks, which shows that set composition was not yet fixed at 136 or 144 in the 1890s. It bears on the trunk's ancestry more than on the 1920s game
Only cited here · bibliography #493
Encyclopedia 萌娘百科 (Moegirlpedia). 「麻将」 (Mahjong). zh.moegirl.org.cn. cross-check checked 2026-10-11
https://zh.moegirl.org.cn/%E9%BA%BB%E5%B0%86
AI summary A Chinese fan wiki's general article on mahjong. It covers the origin legends, the 136-tile set, the late-Qing settled form it calls 中国古典麻将, competition rules and a list of ways local rules change the base game. It cites no sources for the history.
for this variant A Chinese fan wiki with no sources for these points. It supplies the zh name 中国古典麻将 and dates the classical game's formation to the late Qing, not the 1920s
Also cited on: Zung Jung · bibliography #494
Historical Culin, Stewart. "The Game of Ma-Jong, its Origin and Significance." Brooklyn Museum Quarterly XI, October 1924. cross-check checked 2026-10-11
AI summary Money-derived cards as the immediate source of ma-jong; Wilkinson's 1891 Ningbo chung fat tablets; Culin's 1909 Shanghai purchase. Read through the Elliott Avedon Virtual Museum of Games transcription. The museum site no longer answers; the link goes to an Internet Archive capture of 16 May 2011, which carries the full article text.
for this variant Independent of the chart. A 1924 museum report of a 1909 visit: the game was already spreading in Shanghai a decade before the 1920s, and the extra pieces, flowers included, were not yet standard
Also cited on: Proto-mahjong, Chinese archaic · bibliography #100
Encyclopedia Wikipedia. "Mahjong." cross-check checked 2026-09-18
https://en.wikipedia.org/wiki/Mahjong
AI summary The main article's regional-variations section, which describes most branches of this tree independently of the chart's own sources.
Also cited on: Proto-mahjong, Hong Kong old style, Taiwanese style, Nanyang variants, Singapore style, Malaysian 4-player and 10 more · bibliography #54
Encyclopedia Wikipedia. "Scoring in Mahjong." cross-check checked 2026-09-18
https://en.wikipedia.org/wiki/Scoring_in_Mahjong
AI summary Comparative scoring across Hong Kong, Chinese Classical and Taiwanese systems, including the range of minimum-point conventions and the Mandarin and Cantonese terms for a scoreless hand.
Also cited on: Modern HKOS, Taiwanese style, Nanyang variants, Singapore style, Zung Jung, Tui Dao Hu · bibliography #55
Scholarship Depaulis, Thierry and Cofa Tsui. "Evolution of Various Forms of Mahjong (1890-2001)." International Mahjong InfoWeb, archive 205d(3), 2007, updated 2008. cross-check checked 2026-09-25
https://www.imahjong.com/maiarchives205d_3.html
AI summary Feature-by-feature chart of the Chinese forms of the game from Wilkinson 1890 to Amy Lo 2001, taking the Late Qing novels as the reference gameplay. Its 1890 column is sourced to Wilkinson's 1925 memorandum.
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Shanghai / Hong Kong new style, Hong Kong old style · bibliography #109
Encyclopedia Chinese Wikipedia: 麻将. cross-check checked 2026-09-25
https://zh.wikipedia.org/zh-hans/%E9%BA%BB%E5%B0%86
AI summary The origin section weighs the Ningbo and Fujian-Guangdong theories and traces each origin legend (Powell 1923, the Taiping hypothesis, the Tianyi Pavilion Chen Yumen account, the 2008 CCTV Harvey diary) to where it first appears.
Also cited on: Proto-mahjong, Shanghai / Hong Kong new style, Nanyang variants, Singapore style, Filipino style, Vietnamese classical and 1 more · bibliography #105
Encyclopedia Mahjong Wiki. "Chinese Classical Scoring." mahjong.wikidot.com. cross-check checked 2026-09-25
http://mahjong.wikidot.com/rules:chinese-classical-scoring
AI summary Doubles and mini-point tables for 'Early Classical (1900s)', 'Late Classical (1910s)', Shanghai New Style and Hong Kong New Style, with the Classical payout in which all players pay and receive. No sources are cited for the period columns.
Also cited on: Shanghai / Hong Kong new style · bibliography #127
Commercial Sloper, Tom. "Chinese Mah-Jongg: Rules & Options." Manual chapter for Shanghai: Second Dynasty (Activision); hosted at Sloperama. cross-check checked 2026-09-25
https://sloperama.com/shanghai/Images/mjchin.htm
AI summary A modern description of the classic Chinese game 'as it was played in China in the 1920s and 1930s, and as it is played today in Europe': base points then doubles, 20 for going out, and 'Payment to All' as an optional rule under which a non-winner can earn more than the winner.
Only cited here · bibliography #128
Scholarship Kwan, Alan Shiu Ho (關兆豪). 《中庸麻雀史觀》 (Zung Jung: a Perspective of Mahjong History). Online book, 2009, zj-mahjong.info. cross-check checked 2026-09-25
http://www.zj-mahjong.info/book_hk/Table%20of%20Contents.html
AI summary A history of scoring by the author of Zung Jung. Early classical rules after Hatsuhara Shigeki's 1952 reconstruction; the late classical 'inflation' of hands and base score; Hong Kong Old Style (舊章) derived directly from the late classical game by abolishing fu and adopting discarder-pays-double (出銃么二制); the 二二制 and 三三制, the 勒 multiple-limit system and the rising minimum; and New Chapter (新章) as a later re-addition of hands. Gives no dates for the Hong Kong stages.
Also cited on: Shanghai / Hong Kong new style, Hong Kong old style, Modern HKOS, Guangdong style, Zung Jung · bibliography #132
Encyclopedia Mahjong Wiki. "Family Tree and Timeline." mahjong.wikidot.com. supporting checked 2026-10-11
chart’s note The decade-by-decade timeline and the branch structure this chart follows, including the caveat that each variant's evolution has been cross-cultural.
for this variant Chart ref 7. It supports the node's place as the trunk, but its own timeline puts Chinese Classical in the 1900s, not in the 1920s the chart gives
Also cited on: Shanghai / Hong Kong new style, Hong Kong Taiwanese, Nanyang variants, Mainland regionals, Korean traditional, Western / British Empire style · bibliography #7
Analysis
Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.
Assessment
- Confidence
- documented a published ruleset or rule description exists and is cited
- Evidence
- corroborated two or more independent sources agree on the facts that define this variant
Cross-comparison
What each source was read to say, set side by side. The numbers are the sources above.
| Source | Tiles | Hand | Flowers | Scoring | Payout |
|---|---|---|---|---|---|
| [1] | 144 (sets may come with extraneous tiles) | 13, out on 14 | melded instantly when received; some players omit flowers | 10 or 20 for Out, then count pungs/kongs/pairs, then double | all players earn points |
| [2] | 136 in the wall | 13 | dead wall 14 | point and double | — |
| [3] | 136, no flowers (illustrated set, p. 2) | 13, East 14; walls of 17 stacks | none | 副 then 倍: 10 副 for going out; exposed pung 2, of winds or terminals 4; concealed pung 4, of winds or terminals 8; exposed kong 8, concealed kong 16, doubled again for winds or terminals; pair of seat wind or dragon 2; +2 副 each for edge, middle or pair wait and self-draw; seat-wind or dragon set doubles the whole count 'including the base'; pure one suit three doublings | 'when one player goes out, the other players' counts, large or small, are not reckoned at all' (p. 1) |
| [4] | — | — | — | 20 for game (10, 30, 50 or 100 by agreement); 2 each for pair, middle and one-sided waits; one-suit and half-flush doubles count only for a winning hand; limit usually 300 | losers settle among themselves; East pays and receives double, except under the New Method |
| [5] | 136, plus 2 or 4 series of flowers that 'true amateurs' dislike and leave out | 13, first hand 14; walls of 17 stacks | optional; 4 points each, a doubling for one's own flower | 10 or 20 base for going out; simples pung 2 exposed, 4 concealed; one fan for three concealed pungs, a half-flush, the last tile, a kong replacement or robbing a kong; three fan for pure one suit; maximum hands include little three dragons, little four winds, four concealed pungs, heavenly and earthly wins and thirteen orphans; limit usually 300 or 400 | two settlements: losers to the winner, then losers among themselves at the lower rate. Old mode: East pays and receives at the higher rate. New mode: a discarder pays at the higher rate and the other losers at the lower; on a self-draw all pay at the higher |
| [6] | 136, or 144 with flowers and seasons (walls of 17, or 18) | — | — | 20 for the winning hand (10 'quite common in Shanghai'); pung, concealed pung, kong and concealed kong of terminals or honours 4/8/16/32; one double each for seat wind, prevailing wind and dragon sets, all pungs, terminals with honours, a half-flush and three concealed pungs; three doubles for one suit | the Leader receives and pays double; the others settle with each other; limit 300 to 600 |
| [7] | — | — | — | — | East always wins or loses twice; the winner collects his full value from each; the losers settle the differences between their scores; limit 300 to 600 |
| [2] | 136 or 144 in the table; equipment a basic set of 136 tiles plus 8 Flowers/Seasons; walls 18 stacks long and 2 deep | 13 | 8 Flowers/Seasons in the equipment; dead wall 14, or 16 with Flowers, or none | Exponential (points then doubles); minimum 0; maximum 500 for non-East and 1000 for East, suggested | All players score and settle; the dealer pays and receives double; the Classical self-draw and discard splits are x1, against New Style's x2 and discarder x4 |
| [8] | — | — | Absent from the proto-mahjong sets of the early 1870s | — | — |
| [9] | The standard playing set 'invariably' 136; his own quick rules call the standard set 144 pieces including 8 Seasons, so the book contradicts itself | — | Strictly, the Chinese game does not include the Seasons except by special agreement, to make the counts run large; sixteen Seasons are sometimes used | The Chinese game has about fifteen limit hands and ten or more doubles, and a 10-point bonus for an all-sequence hand that gives up the 2-point bonus. Babcock's first edition (1920) cut most of the limit hands and doubles | His American rules keep the Chinese settlement: all three pay the winner, East wins or loses double, and the others pay each other the differences |
| [10] | 136, thirty-four kinds of four; eight Seasons usually included with the set | — | The Seasons are a recent innovation, never popular with the Chinese, seldom used by them and never by Chinese experts; not recommended | When Seasons are played, a higher limit such as 600 is often agreed | — |
| [11] | 136, plus 8 Mandarins (Flowers and Seasons) as extras; walls of 18 when they are used | — | Optional; they may be left out of the set and are not usually used, because they add chance | — | — |
| [12] | 136: 筒, 索, 萬, 東南西北 and 中發白; no flowers named | — | — | The poem names 三元, 四喜, 滿貫, 全么, 自摸清一色, 槓上開花 and 海底撈月, and a limit of 300 符 called 倒勒 | 包子: a player who recklessly discards a big tile that lets another win pays for the whole table |
| [13] | Culin's Shanghai set of December 1909 (Brooklyn 09.943) has 144 pieces: three suits, the winds, the honours with four blanks, and two quartets of flowers (the four noble plants and the four arts) | — | — | — | — |
| [14] | — | — | — | 10 or 20 for going out plus points for sets, then doubles; concealed sets rewarded more highly; many special hands | East pays and receives double; settlement between non-winners; no discarder penalty and no reward for self-draw |
| [15] | 136; 144 with the eight Flowers and Seasons added, in walls of 18 instead of 17 | 13; a winning hand is four sets and a pair | Optional and used only to raise the score; beginners are told they are 'of no advantage and are too complicated in counting' | 20 for Maajok; exposed pung 2 (terminals and honours 4); concealed pung 4 or 8; kongs 8, 16 or 32; a pair of one's own wind or a dragon 2; 2 each for self-draw and for filling the only place; a set of one's own wind or a dragon doubles for every player; limit ('full point') hands | All three pay the winner, and then the losers settle their differences with each other; East always receives or pays double; a false Maajok pays 100 to each player |
| [16] | 140 pieces, one missing: three suits, the winds, four each of fa and centre, and eight blanks | — | None | — | — |
| [17] | Usually 136 per set; local rules are described as departing from a base of 136, or 136 plus 8 flowers | — | — | — | — |
| [18] | A 1909 Shanghai set approximating majong: three suits quadrupled; four each of the winds, chung and fat; one each of eight flower pieces (bamboo, plum, chrysanthemum, orchid, lute, chess, books, picture); and pieces for civil, military and controller | — | — | — | — |
- [1] ~19 special hands
- [2] minimum 0, maximum 500
- [19] the oldest surviving variety, and the version introduced to America in the 1920s under various names; all players score and it is possible to score higher than the winner
- [20] sets out the point-and-double sequence in full and states that the Babcock system is derived from Chinese Classical scoring, which independently supports the chart's descent of Babcock rules from this node
- [3] The 1924 Shanghai 遊藝社 edition of the first Chinese manual, read from the page images (book pp. 1-26, the rules). Ten 賀例: 天和, 地和, 四喜臨門, 三元中選, 國士無雙, 九連寶燈, 海底撈月 and 嶺上開花 and 鸞鳳和鳴 (all pungs) and 金雞奪食 (robbing a kong), the last four +10 副 each and the rest the 滿門 limit of 'about 300 副, to be agreed before play'. A 14-tile dead wall (王張) ends the hand in a draw with no settlement; nine different terminals and honours in the opening hand allow a redeal. Liability rules make the discarder pay when a dangerous tile feeds a one-suit, three-dragon or four-wind hand, and a false win pays each player 300 副. A note on p. 14: 'in the recent new method (近時新法), when a player wins by self-draw, each player pays double'.
- [4] Babcock's 1923 chapter on the Chinese game says 'there are no printed and generally adopted rules for 麻雀 in Chinese or in any other language'. Seats drawn with the wind discs; four rounds; the round wind doubles for all, twice for its own seat. Limit hands recognised 'in all parts of China': three dragon sets, four winds, all terminals and honours, four concealed pungs, and all honours. It details the Chinese insurance penalties, and the 'New Method, fast finding favor in certain Chinese communities': East no longer pays or receives double, the discarder pays double, and a self-drawn win takes double from each.
- [5] By a Chinese author, 'as the Chinese play it'. 'There is no banker': East only plays first. Tchou says the new mode is fairer, 'which is why all Chinese players have adopted it'. Liability fines match Babcock's insurance penalties. He also says the game spread first to the south and reached the north only after 1900, and that it grew out of the Water Margin card game.
- [21] Depaulis and Tsui's '1920s CC-like' column rests mainly on Babcock 1923, chapter VIII: points then doubling, a bonus for the win, concealed sets rewarded, settlement between non-winners, and a dealer who pays and receives double. Their separate '1920s New Method' column adds Tchou 1924: payoff set before play, and no double for the dealer.
- [22] Its 'early rules' section dates the earliest known rules to the 1910s, from a rule book collected by Hatsuhara Shigeki, and records that Kwan Siu-ho's 中庸麻雀史觀 calls them 'Chinese classical mahjong': 136 tiles, 13 in hand, non-winners able to collect differences from each other, 番副 scoring, and the dealer paying and receiving double. It names Shen Yifan's 繪圖麻雀牌譜 (1914) the first mahjong manual.
- [23] Splits the scoring into 'Early Classical (1900s)' and 'Late Classical (1910s)' before Shanghai New Style, with 10 for going out and 2, 4, 8, 16, 32 for pungs and kongs. It cites no source for these columns.
- [24] Describes the classic Chinese game 'as it was played in China in the 1920s and 1930s, and as it is played today in Europe', with 'Payment to All' as an optional rule and 'Thrower Pays For All' as another. Seven pairs and jewel hands were 'traditionally' not used.
- [6] A Chinese author's account, 'the real Chinese methods', with a worked example in which East, South and North 'balance each others' scores'. Limit hands include thirteen orphans, nine gates, heavenly and earthly wins, four winds and three dragons.
- [7] W. Lock Wei, 'including the complete Chinese rules of play'. Liability penalties: a discarder feeding a one-suit hand after nine of that suit are exposed, a terminals hand after three terminal sets, or the fourth wind or third dragon, pays all losses. A false claim pays everyone the limit.
- [25] Identifies the 'early rules' behind Chinese Wikipedia's account: Hatsuhara Shigeki's 想定寧波ルール, published in the Japan Mahjong League's 麻雀タイムズ, 1 January 1952, compiled from five Chinese mahjong books of the 1910s-20s. Kwan says the five differ in details and from other books of the time. He splits the classical game into early and late: the late game adds hands (平和, 門前清自摸, 小三元/小四喜, 混么九/清么九, 四暗刻/四槓子), raises the base from 10 to 20 and the limit from 300 to 500 or 1,000, and makes thirteen orphans buildable in play.
- [2] Gives a timeline with no sources cited: born in the 1900s, allegedly in Ningbo; moved to Shanghai in the 1910s; commercialised by Babcock and Hirayama in the 1920s. It says the game turned into Shanghai New Style in the 1920s
- [26] The family tree starts from Chinese Classical as the root of every branch. The timeline row for the 1900s says Chinese Classical 'sets the base', and the 1920s row is given to the start of Shanghai 'New Style'
- [8] Regional branching is put in the 1930s and 1940s. After Racster (1924), the base was 20 in Shanghai and 10 in Hong Kong. The page also mentions documents found in December 2006 that show a pre-1920s game different from Chinese Classical
- [9] Says the Chinese text books he compared agree on fundamentals and frills, and that Babcock 'faithfully followed the basic principles of the game'
- [12] Entry 叉麻雀 in the gambling section. It says the game began in Ningbo and spread north and south, and that it flourished in the Guangxu and Xuantong reigns (1875-1911) among officials and commoners alike
- [13] Stanwick says the composition matches the standard sets Babcock associated with the name Mah-Jongg
- [14] Sets a '1920s standard (CC)' column against Li 1903, Mauger 1915, the '1920s New Method', Japanese Classical and HKOS. The score structure and the settlement between non-winners are marked 'Hallmark of CC', a label the page says is Sloper's own. Data from Thierry Depaulis's newsgroup posts of December 2006 and January 2007
- [15] Cantonese romanisation (Maajok for 麻雀). The preface says that since the beginning of the Chinese Republic the game 'has become immensely popular'. Library of Congress copy, with a copyright stamp of 28 May 1923
- [16] Shanghai, 19th century (dated 1800-1896); sandalwood backs and ivory faces
- [17] Gives the name 中国古典麻将 to the game as settled in the late Qing, and dates the earliest record of a settled set to 1875
- [18] His informant Dzau Sing Chung named two games, wak fa ('to draw flowers') and cho ma-cho (ma-tseuk), and said the game was beginning to be played in Canton
Reading it
The period sources agree on the game the chart calls Chinese classical: points for sets and a bonus for going out, then doublings; a limit near 300; East paying and receiving double; and, in Babcock, Tchou, Tow, Wei and now Lim (1923), the losers settling their differences with each other. Only the 1924 Shanghai manual has no settlement among the losers. The sources do not support the chart's '144 tiles'. Xu Ke (1917), the Shanghai manual, Babcock, Foster and Tchou count 136 tiles, with flowers absent, disliked or described as recent. Lim and Tow give 144 only when the eight optional flowers and seasons are added. Sets of 144 pieces were on sale in Shanghai by 1909 (Culin, Stanwick), and the Mahjong Wiki's 18-stack walls explain where the chart's figure comes from. '1920s' fits the export and most of the rule texts, but not the game's origin. Xu Ke dates its vogue to 1875-1911, the first manual dates from 1914, Sloperama puts its spread at about 1911, and the wiki's own timeline places Chinese Classical in the 1900s. Still wanted: the 1914 first edition, other Chinese manuals of the 1910s-20s, Hartman with the 1924 American Code, Racster, Whitney, and the modern scholarship of Lo and Heinz.
Looked for, not found
- Tournament rules No tournament plays the classical game of the 1910s-20s. The zh and en web searches and the Mahjong Wiki turned up none; modern events use MCR, Zung Jung, riichi or Hong Kong rules
- Law No statute names the classical rule set. Chinese, Hong Kong, Macao, Taiwan and Singapore law treats mahjong as gambling in general, so law-zh and law-en were noted, not searched
- Journalism The China Mail (Hong Kong) of 28 February 1924 was read in the Internet Archive's OCR, but its Mah-Jongg Notes column is interleaved with other stories and could not be quoted. Shen Bao is by subscription, and the US, UK and NZ newspaper archives refuse automated readers
- Forum Reddit and BoardGameGeek refuse automated readers. A ReachMahjong forum thread, 'back in the year 1923', surfaced in a search and was left unread under the lean budget
- Organisation No body governs or promotes the classical game, and no organisation page turned up in the zh or en web searches or the Mahjong Wiki
Known, not yet read
Sources that look worth having but could not be read for this entry. If you can reach one, it can be read and added. Every variant’s list is gathered on Missing sources.
- Historical 沈一帆 (Shen Yifan). 《繪圖麻雀牌譜》, first edition, 1914 — The first Chinese mahjong manual. The 1924 Shanghai edition read earlier may differ from it, in particular on the settlement among the losers and the 'recent new method'
Where: National Library of China or Shanghai Library; Republican-era book databases. Tried: 2026-10-11: a Commons search (index.php) found only the 1924 NLC scan; IA title searches for 麻雀 and 牌譜 found no Chinese manual - Historical Hartman, Lee Foster. Standardized Mah Jong: A Manual of Tactics for Mixed Hands, Cleared Hands and One-Double Games, including the American Code of Laws. New York: Harper, 1924 — One of the early English books on how the American game related to the Chinese one, and it prints the 1924 American Code
Where: HathiTrust or US libraries. Tried: 2026-10-11: IA advanced search by title and creator found no copy; IA full-text search found only reviews and adverts (Saturday Review 4 October 1924, Harper's November 1924, Publishers Weekly 30 August 1924). HathiTrust full-text search is behind the site's Cloudflare challenge - Official rules Standardization Committee. 'An American Code of Laws for Mah Jong.' Auction Bridge and Mah Jong Magazine, July 1924; reprinted in Hartman 1924 and Work 1924 — The 1924 American Code: it shows which features of the Chinese game the standard American game kept or dropped
Where: Auction Bridge and Mah Jong Magazine, July 1924; library copies of Hartman or Work. Tried: 2026-10-11: IA full-text search found a Printers' Ink notice of 26 June 1924 and newspaper adverts, but not the text - Historical Racster, Olga. How to Play Mah-Jongg in the Chinese Manner (Mah-Jongg). London, 1924 — Sloperama FAQ 11f cites her for the Shanghai base of 20 against Hong Kong's 10. A British account of the Chinese game during the craze
Where: British Library; UK libraries. Tried: 2026-10-11: IA advanced search for creator Racster found only her music and ballet books; IA full-text search found only listings (Publishers Weekly 16 February 1924, German trade lists of 1925) - Rulebook Whitney, Eleanor Noss. A Mah Jong Handbook: How to Play, Score, and Win the Modern Game. Tokyo: Tuttle, 1964 — A standard later rulebook that describes the classical Chinese game alongside the Western one
Where: Internet Archive lending library (mahjonghandbookh00whit, and the 2001 and 2007 printings). Tried: 2026-10-11: IA metadata marks it access-restricted and its OCR text private (the Archive's own lending restriction) - Rulebook Lo, Amy. The Book of Mahjong: An Illustrated Guide. Boston: Tuttle, 2001 — Depaulis and Tsui use it as their modern reference column, and its account of the old Chinese game would test the 136 count
Where: Internet Archive lending library (bookofmahjongill00loam). Tried: 2026-10-11: IA metadata marks it access-restricted (the Archive's own lending restriction) - Scholarship Heinz, Annelise. Mahjong: A Chinese Game and the Making of Modern American Culture. New York: Oxford University Press, 2021 — A historian's account of the game's export from Shanghai in the 1920s, bearing on the chart's date
Where: Oxford University Press; libraries. Tried: 2026-10-11: IA advanced search found only a 2021 Yiddish Book Center video interview with the author (nybc-ybcr-1007), not the book
Where it was searched
Every place the search checklist names for this variant’s languages, and what each gave, including nothing. The last full pass was on 2026-10-11.
Names searched: Chinese 中國古典麻將, 中国古典麻将, 古典麻將, 古典麻雀, 麻雀, 叉麻雀; English Chinese Classical, Chinese Classical mahjong, the Chinese game, Maajok, Ma Cheuk.
25 places searched
- General web search — 2026-10-11, four standard-mode queries and no extended ones: 古典麻將 一百三十六張 民國 麻雀譜 規則 (Traditional); 中国古典麻将 规则 136张 输家互相结算 民国 (Simplified); 沈一帆 繪圖麻雀牌譜 1914 麻雀 規則; and "Chinese Classical" mahjong 1920s rules 136 tiles flowers. Read from the results: the Penn Museum record of set 19092 and Moegirl's 麻将. Not read: analog.games, Britannica, digitize.library.ubc.ca (?p=5891), the Sloperama CC Theory pages (israel.html, argfor.html), a ReachMahjong thread 'back in the year 1923', kotobank and weblio. BoardGameGeek was not opened (403 in earlier passes). No result described the 1914 manual's rules
- Wikidata — 2026-10-11, wbsearchentities for 'Chinese classical mahjong', 'classical mahjong' and 古典麻將 returned no item. The variant has no Wikidata item of its own and is covered only by the general mahjong item
- Wikipedia, in every declared language — Not re-read. The Wikimedia API answered 429 (rate limit on the shared address) on 2026-10-11, and the en and zh Mahjong articles already have observations from earlier passes. Commons was searched through index.php instead: intitle:麻雀 filetype:pdf found the NLC 繪圖麻雀牌譜 (1924, already read) and Japanese manuals scanned by the NDL (NDL925542 麻雀 - 支那遊戯; NDL921489 and NDL977751 麻雀の遊び方 - 支那が生んだ世界的遊戯; NDL919001 麻雀教科書; NDL1052558 麻雀新戦法 with the 1930 standard rules), plus Taiwanese CNTS scans (麻雀疑問解答, 麻雀新戰術). All are unread leads for how the Chinese game reached Japan
- The sources' own references, and who cites them — One round. Sloperama FAQ 11f led to Foster's 27 translations of Chinese manuscripts, Racster 1924 and Millington. Foster 1924 led to Babcock's 1920 first edition and Ly Yu Sang. Stanwick's Mahjong(g) Before Mahjong(g) Part 2 led to Culin 1924, which was read. Culin led to his 1909 informant Dzau Sing Chung. Sloperama's analysis led to Depaulis's newsgroup post of 11 December 2006 and to imahjong, already in the bibliography. Leads for a second round, unread: Racster, 'How to play mah-jongg in the Chinese manner' (1924); Ly Yu Sang; Babcock 1920; Millington 1977; Hatsuhara Shigeki's 想定寧波ルール (麻雀タイムズ, 1 January 1952) and the five Chinese books behind it (via Kwan 2009); Wilkinson 1925; Stanwick and Xu's 'Flowers and Kings' on flower tiles in hua ma que (fetched, not read in full)
- Internet Archive full-text search — 2026-10-11. Advanced search: mediatype:texts with 麻雀, 麻將 or 牌譜 in the title found no period manual. English mah jong titles of 1920-1935 found Wei 1925, Tow 1924, Harr 1922 and 1923, Babcock 1923, Foster 1924 and Wilcox's 1923 play. Full-text search for "American code of laws" mah jong found only reviews and adverts for Hartman's Standardized Mah Jong (Saturday Review 4 October 1924, Harper's November 1924, Publishers Weekly 30 August 1924, Printers' Ink 26 June 1924). Full-text search for "Chinese game" "136 tiles" flowers found Lim 1923 (originalrulesofa00limy), now read. Also read: Foster, the Babcock Red Book and Harr 1922. Whitney 1964 and Lo 2001 are lending-only (access-restricted). The FTS also surfaced China Mail (Hong Kong) issues of 1924, and 時事新報 (Shanghai, 1925, 1933) and 世界日報 Chinese World (San Francisco), not searched for rules
- Wayback Machine — Used for Culin 1924: www.gamesmuseum.uwaterloo.ca no longer resolves (DNS failure on 2026-10-11). The CDX API listed captures from 2011 to 2016, and the id_ capture of 22 March 2016 was read and saved. No dropped connections this time
- Google Books — Not searched: the Books API answered 429 in earlier passes, and the period books it would show are read here through the Internet Archive
- HathiTrust full-text search — Not searched: full-text search is behind a Cloudflare challenge. Hartman's Standardized Mah Jong (1924) and Racster (1924) are likely held there and are listed as wanted
- WorldCat — Not searched in this lean pass. Hartman 1924, Racster 1924, Whitney 1964, Lo 2001 and Heinz 2021 are known from citations and listed as wanted
- Scholarly indexes — Not searched: OpenAlex wants a key and answered 429 in earlier passes. The scholarship on the classical game (Stanwick, Depaulis and Tsui, Kwan, Lo, Heinz) is known from citations
- YouTube — Not searched: a rule set of the 1910s-20s that is no longer played as such; videos would show modern reconstructions, not period evidence
- English-language forums — Not searched: Reddit answers 403 and BoardGameGeek a Cloudflare challenge. A ReachMahjong forum thread, 'back in the year 1923', surfaced in the web search and was left unread
- Mahjong reference sites — 2026-10-11: re-read the Mahjong Wiki's Chinese Classical Overview (canonical) and its home page (chart ref 7), and read Sloperama FAQ 11f (chart ref 3) and the Analysis of Early Mahjong Rules (analysis.htm, the frame inside analysis.html). The Sloperama CC Theory pages surfaced in search and were not read. Neither site cites period sources for the classical tile count
- App and platform listings — Not searched: no app sells the 1920s Chinese game as such. The software ruleset is Kajongg's 'Classical Chinese', already in the bibliography (kajongg-predefined-rulesets)
- English-language newspaper archives — The China Mail (Hong Kong), 28 February 1924, was read in the Internet Archive's OCR (NPCM19240228). Its 'Mah-Jongg Notes' column describes Hong Kong faan and liability rules and the founding of a Hong Kong ladies' league, but the OCR interleaves it with other stories, so it was not quoted. Chronicling America, Papers Past and the BNA refuse automated readers, and NewspaperSG returns empty pages, so they were not searched
- Statutes published in English — Not searched: no statute names the classical rule set. Hong Kong and Singapore gambling law treats mahjong in general
- Baidu search and Tieba — Not searched directly (no open API). Stood in for by two WebSearch queries in Chinese, one Traditional and one Simplified, which found Moegirl's 麻将 and no Baidu page
- Baidu Baike — Not searched: answers 403 to automated readers
- Chinese Q&A and community sites — Not searched: Zhihu answers 403 and Xiaohongshu has a login wall; modern posts would not add period evidence
- WeChat public-account articles — Not searched: Sogou has no open API, and modern WeChat articles on 古典麻將 are unlikely to add period evidence
- Bilibili — Not searched: modern video explainers would not hold period rules
- Pre-modern and Republican Chinese texts — 2026-10-11: Chinese Wikisource 清稗類鈔/087 (entry 叉麻雀) read as a plain page; the 404 for 清稗類鈔/賭博類 was a wrong title. The Wikisource search API answered 429, so the 叉麻雀 entry of 胡思敬's 國聞備乘 (hu-sijing-1911, already in the bibliography) was not re-read. ctext not scraped
- Chinese-language scholarship — Not searched: CNKI and Airiti are by subscription. Kwan 2009, already in the bibliography, is the main Chinese-language scholarship on the classical game
- Chinese-language newspaper archives — Not searched: Shen Bao is in subscription databases and the Hong Kong library queues automated readers. The Internet Archive holds OCR'd issues of 時事新報 (Shanghai, 1925 and 1933) and 世界日報 Chinese World (San Francisco, 1910-1923), found by full-text search but not searched for mahjong rules
- Statutes published in Chinese — Not searched: no statute names the classical rule set. Hong Kong, Macao, Taiwan and PRC law treats mahjong as gambling in general
In the tree
Descends from Proto-mahjong, as the source chart draws it.
Descends into
- Shanghai / Hong Kong new style — 1920s
- Japanese classical / arushiiaru — 1929
- Korean traditional — 104 tiles, no bamboo
- Babcock rules — 1920, the little red book