Mahjong CompendiumKorean traditional

Proto-mahjong › Chinese classical › Korean traditional

Korean traditional

104 tiles, no bamboo

Sources

Sources

The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.

  1. Guide Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. canonical checked 2026-09-18

    https://www.sloperama.com/mjfaq/mjfaq02b.html

    chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.

    for this variant The chart's canonical source. Its Korean entry rests on one informant (Sangchol Sheen, May 2001) and leaves open whether the 104-tile count applies only to three players

    Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style and 45 more · bibliography #1

  2. Encyclopedia Mahjong Wiki. "Korean Mahjong Rules." mahjong.wikidot.com. cross-check checked 2026-09-18

    https://web.archive.org/web/20250114102109/http://mahjong.wikidot.com/rules:korean-overview

    AI summary Infobox for the Korean game: 104 tiles, 13-tile hand, point-based scoring with a 2-point minimum and 80-point maximum, 32 hands. Not listed in the chart's own wiki table. The page has since been removed from the live wiki; the link is to the Wayback Machine capture of 14 January 2025.

    for this variant From the same wiki as the chart's reference 7, so not independent of the chart. It omits seasons and keeps flowers, where Korean Wikipedia keeps the seasons

    Only cited here · bibliography #53

  3. Encyclopedia Wikipedia. "Mahjong." cross-check checked 2026-09-18

    https://en.wikipedia.org/wiki/Mahjong

    AI summary The main article's regional-variations section, which describes most branches of this tree independently of the chart's own sources.

    for this variant Independent of the chart. Its statement that Korean mahjong allows no melded chows agrees with Korean Wikipedia and kmahjong.ai

    Also cited on: Proto-mahjong, Chinese classical, Hong Kong old style, Taiwanese style, Nanyang variants, Singapore style and 10 more · bibliography #54

  4. Encyclopedia Wikipedia (Korean). 「마작」 (Mahjong). cross-check checked 2026-10-09

    https://ko.wikipedia.org/wiki/%EB%A7%88%EC%9E%91

    AI summary The Korean general article. Its sections on tiles and on Korean mahjong (한국마작 기초) describe a 104-tile game without bamboo, with Korean tile and wait names, a two-point minimum and bonus scoring. The scoring follows Park Young-woo's 『마작 길잡이』 (2010). Read on 2026-10-09.

    for this variant The fullest account of the Korean game read and independent of the chart. It confirms 104 tiles and no bamboo, but it is the only source read that calls the game three-handed

    Only cited here · bibliography #353

  5. Encyclopedia Mahjong Wiki. "Korean Scoring." mahjong.wikidot.com. cross-check checked 2026-10-09

    https://web.archive.org/web/20190405212426/http://mahjong.wikidot.com:80/rules:korean-scoring

    AI summary The Korean scoring page: a two-point minimum, a hand table from 1 to 24 points, the 'winning bonus' variants (including 1-5-10) and the payout. Cites no sources. The page has been removed from the live wiki; the link is to the Wayback Machine capture of 5 April 2019 (revision 15, 2013).

    for this variant From the same wiki as the chart's reference 7. It explains Sloperama's '1,5,10' as a concealment bonus, and its payout matches Shin Jae-seon's column and kmahjong.ai

    Only cited here · bibliography #363

  6. Encyclopedia Mahjong Wiki. "Three Player Korean Mahjong." mahjong.wikidot.com. cross-check checked 2026-10-09

    https://web.archive.org/web/20100429175004/http://mahjong.wikidot.com:80/rules:three-player-korean

    AI summary Two ways to play the Korean game with three: an invisible fourth player, or a 'missing wind' form that drops the north wind and may add the 1 and 9 of bamboo as honours. Read in the Wayback Machine capture of 29 April 2010 (revision 3).

    for this variant Shows that the three-player set in English Wikipedia's 'vanilla' rules (north and bamboo 2-8 removed) is this wiki's three-player option for the 104-tile Korean game, not a separate reduction. From the same wiki as the chart's reference 7

    Only cited here · bibliography #364

  7. Journalism 경향신문 (Kyunghyang Shinmun). 「詐欺마작 2億뜯어」 (Fraudulent mahjong nets 200 million won). 2 December 1978, p. 7. cross-check checked 2026-10-09

    https://newslibrary.naver.com/api/article/detail/json?articleId=1978120200329207004

    AI summary A report on a Seoul prosecution. Three men gave codes to about 60 of the '104 mahjong tiles' and took 200 million won from a businessman in about 80 sessions. Read in the Naver News Library's transcription.

    for this variant The earliest dated statement read that mahjong in Korea was played with 104 tiles. Three conspirators and one victim suggest a four-handed table, although the article does not say how many played

    Only cited here · bibliography #357

  8. Forum 바사기 (Basagi). 「마작에 관한 여러 가지 이야기」 (Various stories about mahjong). Clien, 팁과강좌 board, 9 January 2020. cross-check checked 2026-10-09

    https://www.clien.net/service/board/lecture/14478409

    AI summary A post on a Korean community forum by a long-time importer of automatic mahjong tables and mahjong-café operator. It describes who plays Chinese, Japanese and Korean mahjong in Korea and where they play, and calls Korean mahjong Japanese-style play without the 36 bamboo tiles.

    for this variant A practitioner's account, independent of the chart, that confirms no bamboo and ties the game to Japanese play, which bears on the dashed parent link. Its history is from memory and unsourced

    Only cited here · bibliography #359

  9. Commercial Ruypang. 「한국마작 온라인 무료 — 한국 마작 정식 규칙 웹 게임」 (Korean mahjong online). Mahjong: World Odyssey, kmahjong.ai. Undated. cross-check checked 2026-10-09

    https://kmahjong.ai/korean-mahjong

    AI summary The rules page of a browser mahjong game. It sets out a four-player Korean game: 104 tiles without bamboo, the four 1-bamboo bird tiles used as flowers, no chows, the 엎어 and 불러 declarations, red-five bonus tiles, a 10/5/2 base score and its payouts.

    for this variant A current commercial version, independent of the chart. It agrees on 104 tiles, no bamboo and the payout, but plays four-handed, and it is the only source read that makes the 1-bamboo bird tiles the flowers. The page is undated and written as product copy

    Only cited here · bibliography #360

  10. Journalism 신재선 (Shin Jae-seon). 「[신재선의 마작 월드] 마작에서 사용하는 도구」 (Mahjong World: the equipment of mahjong). ER 이코노믹리뷰 (Economic Review), 5 December 2017. cross-check checked 2026-10-09

    https://www.econovill.com/news/articleView.html?idxno=327755

    AI summary An early column in a 2017-2018 series in a Seoul business daily that teaches the Korean game's tiles, waits, hands, declarations, scoring and strategy. This column covers the equipment and says Korean mahjong is played with 104 tiles.

    for this variant A newspaper series by a Korean mahjong writer, independent of the chart. Over dozens of columns it sets out the Korean game's waits, hands, declarations (엎어, 불러) and scoring; this column confirms 104 tiles

    Only cited here · bibliography #361

  11. Journalism 신재선 (Shin Jae-seon). 「[신재선의 마작 월드] 판수 계산과 점수 계산」 (Mahjong World: counting fan and points). ER 이코노믹리뷰 (Economic Review), 26 May 2018. cross-check checked 2026-10-09

    https://www.econovill.com/news/articleView.html?idxno=337678

    AI summary The series' column on payment, with worked examples. On a self-draw every other player pays the hand's value. On a discard win the discarder alone pays double, or triple after an open declaration (불러).

    for this variant The three payers in the self-draw example show a four-handed game, against Korean Wikipedia's three-player description. The double payment on a discard win matches Mahjong Wiki and kmahjong.ai

    Only cited here · bibliography #362

  12. Encyclopedia Wikipedia. "Three-player mahjong." cross-check checked 2026-09-18

    https://en.wikipedia.org/wiki/Three-player_mahjong

    AI summary General article on three-player mahjong: a long Korean-based 'vanilla' rule set taken from Mahjong Wiki in 2010, a short Japanese section added in 2018, and a section on the Malaysian game. (Entered twice before 2026-10-06, as references 56 and 168; merged into 56.)

    for this variant This is the article's Korean-based 'vanilla' set, taken from Mahjong Wiki in 2010. It matches the 'missing wind' option on Mahjong Wiki's Three Player Korean page (north omitted, 1 and 9 bamboo optionally added as honours), so it is a three-player form of this node's game. Its separate Japanese section removes characters, not bamboo

    Also cited on: Malaysian 3-player, Sanma · bibliography #56

  13. Journalism 조선일보 (Chosun Ilbo). 「못된류행 (1) 『亡國遊戱』로禁止한麻雀 朝鮮와서大盛行」 (Bad fashions (1): mahjong, banned as a 'game that ruins nations', flourishes in Korea). 6 April 1929, p. 5. cross-check checked 2026-10-09

    https://newslibrary.naver.com/api/article/detail/json?articleId=1929040600239205001

    AI summary A campaign article against the mahjong (마—짱) craze among Korea's moneyed classes. It dates the game's spread in Korea to about 1926 and puts its popularity down to American and Japanese fashion. Read in the Naver News Library's transcription.

    for this variant The best dated account read of when mahjong spread in Korea, written at the time. It says nothing about tiles or rules, and it points to transmission by way of American and Japanese fashion rather than directly from China

    Only cited here · bibliography #354

  14. Journalism 동아일보 (Dong-A Ilbo). 「新刊紹介」 (New books). 5 March 1931, p. 4. cross-check checked 2026-10-09

    https://newslibrary.naver.com/api/article/detail/json?articleId=1931030500209204017

    AI summary A list of new books. It includes 『麻雀競技法』 with an appended 'standard rule of Joseon mahjong' (附朝鮮麻雀標準規定), edited by the Gyeongseong Aejakhoe (京城愛雀會) and published by Imundang in Seoul. Read in the Naver News Library's transcription.

    for this variant Shows that a Korean standard rule for mahjong was published in Seoul in 1931. The book itself is wanted: it is the likeliest source for whether colonial-era Korean play already differed from Japanese and Chinese play

    Only cited here · bibliography #355

  15. Journalism 동아일보 (Dong-A Ilbo). 「改正된麻雀規則 "東東制"엔料金半額」 (Revised mahjong rules: half fees for the 'east-east system'). 14 March 1939, p. 2. cross-check checked 2026-10-09

    https://newslibrary.naver.com/api/article/detail/json?articleId=1939031400209202003

    AI summary A short report that Seoul's Honmachi police called in the mahjong parlour operators of its district. From 13 March 1939 they had to halve fees under the 東東制, stop 'tip' prizes and close at midnight. Read in the Naver News Library's transcription.

    for this variant Shows that commercial mahjong parlours existed in colonial Seoul and were regulated by the police. It says nothing about the tiles or rules

    Only cited here · bibliography #356

  16. Journalism 동아일보 (Dong-A Ilbo). 이철희, 「카지노'마작'허용」 (Mahjong to be allowed in casinos). 14 December 1998, p. 21. cross-check checked 2026-10-09

    https://newslibrary.naver.com/api/article/detail/json?articleId=1998121400209121001

    AI summary Reports the government's plan to amend the Enforcement Rules of the Tourism Promotion Act and add mahjong to the games permitted in Korea's casinos, to draw Chinese tourists and capital. Read in the Naver News Library's transcription.

    for this variant Points to the only regulation found that names mahjong. It concerns casino play for Chinese visitors, not the Korean game, and the regulation itself is wanted

    Only cited here · bibliography #358

  17. Encyclopedia Mahjong Wiki. "Family Tree and Timeline." mahjong.wikidot.com. supporting

    http://mahjong.wikidot.com/

    chart’s note The decade-by-decade timeline and the branch structure this chart follows, including the caveat that each variant's evolution has been cross-cultural.

    Also cited on: Chinese classical, Shanghai / Hong Kong new style, Hong Kong Taiwanese, Nanyang variants, Mainland regionals, Western / British Empire style · bibliography #7

AI-generated

Analysis

Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.

Assessment

Confidence
placeholder no source establishes the descent at all; the parent link is a guess
Evidence
corroborated two or more independent sources agree on the facts that define this variant

Cross-comparison

What each source was read to say, set side by side. The numbers are the sources above.

SourceTilesHandFlowersScoringPayout
[1]104 (dots, craks, winds, dragons and 4 flowers)13, out on 14only 4 flowersseveral regional systems, most commonly '1,5,10' and '1,3,6'—
[2]10413—point-based; minimum 2 points, maximum 80 points—
[3]——uses season tiles but calls them flowers——
[1]104 (dots, craks, winds, dragons and 4 flowers); the identification table lists 104 tiles as 'Korean (3 or 4 players)'13, out on 14only 4 flowersseveral regional systems, the most common called '1,5,10' and '1,3,6'—
[4]104: characters and dots without bamboo, the honours, and of the eight bonus tiles only the four seasons (춘하추동); each wall row is 13 tiles long13, out on 14; no chow from a discard, pungs called (펑/뻥), and usually no kong called on a discardseasons only; each one set aside earns a bonus point on winning, and all four held by one player earn eightbasic plus bonus points with no limit hand; a two-point minimum (양판 마작) is usual, with 0-1 and 3-point variants; values follow Park Young-woo's 2010 『마작 길잡이』 and are said not to be standardised; there is no Thirteen Orphans and no bamboo hand—
[2]104: characters, dots, honours and flowers, with bamboo and seasons omitted————
[5]———two-point minimum, not counting flowers or bonus patterns; hands from 1 point (All Chows, All Simples, dragon pung) to 24 (Nine Gates); a winning bonus by concealment, typically 1, 5 and 10 for open, concealed and fully concealed hands, with variantson a discard win the discarder alone pays double the winner's score; on a self-draw each player pays the score; no special dealer payment
[6]for three players, either keep four seats with an invisible fourth player, or omit the north wind (two norths stay as a suit used only as a pair) and optionally add the 1 and 9 of bamboo as honours; four walls or a triangular wall of 17————
[7]104————
[8]Japanese-style play without the 36 bamboo tiles————
[9]104: characters, dots and honours, with the four 1-bamboo (bird) tiles used as flowers13, out on 14; pung and kong calls only, no chow; seven pairs allowed; sacred discard applies to discard wins onlythe four bird tiles are exposed and replaced, 1 point each; red 5-character and 5-dot tiles (빤짝이) are also worth 1 point eachbase of 10 for a concealed self-draw, 5 for a concealed discard win and 2 for an open hand, plus yaku and bonuses (엎어 or 불러 declarations +2, kong replacement or last tile +5)on a self-draw each of the other three pays the total; on a discard win the discarder alone pays double
[10]104————
[11]———the worked example values a 판 (fan) at 1,000 pointson a self-draw each other player pays the hand's value, and the example has three payers; on a discard win the discarder alone pays double, or triple if the winner had declared 불러 (open ready)
  • [1] Sloperama queries whether 104 applies only to the three-player game. Bamboo is absent from the listed suits, which is what the chart means by 'no bamboo'
  • [2] length 32 hands, no dead wall
  • [3] states that Korean mahjong does not allow melded, that is stolen, chows, and that Japanese mahjong is standardised in Japan and South Korea
  • [12] sets out the Korean and Japanese three-player game: the north wind is removed, 2 to 8 of bamboo are removed, the four seasons are removed and the four flowers kept, with no jokers. That is a different reduction from the Korean 104-tile game, which drops bamboo entirely
  • [1] Re-read 2026-10-09 and unchanged. The revision log shows the Korean entry was added and clarified twice on 25 May 2001 with help from one informant, Sangchol Sheen. The entry still asks whether 104 applies only to three players and lists no books
  • [4] Calls the game three-player ('3작마작'). It gives Korean tile names (요통, 양만), wait names (방, 양면방, 떼방) and the 겐쇼 bonus for copies of the winning tile, which takes the place of dora
  • [2] Calls the game 'two-suited mahjong' and says it suits three players. Seating and dealing are nevertheless set out for four (East, South, West, North), with four walls 13 long and no dead wall. The page was last edited on 17 March 2010 and links a three-player variation
  • [5] Korean features include open ready (Bulhe), the premium-tile point for copies of the winning tile, and higher bonuses for winning on a last-tile 1 of dots or a replacement 5 of dots. The open-ready rule refers to 'the other three players'
  • [6] Revision 3, captured 29 April 2010. In the missing-wind form a full round lasts 9 or 18 hands
  • [13] Mahjong, written 마—짱 (麻雀), is the craze of Korea's moneyed classes. The article says it came widely into Korea about four years earlier, around 1926, and that Koreans took it up because rich Americans and the Japanese liked it. It warns that the game is turning into gambling and notes that Chiang Kai-shek has banned it in China
  • [14] Lists the new book 『麻雀競技法』 with an appended 'standard rule of Joseon mahjong' (朝鮮麻雀標準規定). It was edited by the Gyeongseong Aejakhoe (京城愛雀會), published by Imundang in Gwanhun-dong, Seoul, and priced at 50 jeon
  • [15] Seoul's Honmachi police called in all mahjong parlour operators (마작영업자) in its district. From 13 March 1939 fees under the 東東制 were halved, 'tip' prizes were stopped and business after midnight was banned
  • [7] Seoul prosecutors charged three men who coded about 60 of the '104 mahjong tiles' and, between April and October 1978, took 200 million won from a gravel-company owner in about 80 sessions. Dong-A Ilbo's report of the same day gives the same tile count
  • [16] The government planned to amend the Enforcement Rules of the Tourism Promotion Act to add mahjong to the casino games permitted nationwide, to attract Chinese tourists and investors; 18 casino games were permitted at the time
  • [8] The author imports automatic tables and runs a mahjong café. He says Chinese mahjong reached Korea with Chinese workers after about 2000 and Japanese riichi spread through board-game cafés from about 2005. Korean mahjong, he says, is played mainly in baduk clubs (기원), for example in Jongno, by players over fifty, and reached the public from Japan under colonial rule; he also makes an unsupported claim of arrival through Busan in the 1890s
  • [9] A browser game's rules page: four players play a 12-hand match, each starting from 50 points
  • [10] Says Korean mahjong is played with 104 tiles, mostly synthetic, with one die. Automatic tables are not yet widespread in Korea, so most games are played on an ordinary table with a mat

Reading it

The sources agree on the node's label: Korean mahjong uses 104 tiles, characters, dots, honours and four bonus tiles, with no bamboo. Korean Wikipedia, a 2020 Clien post, the kmahjong.ai rules page and Shin Jae-seon's 2017 newspaper column say so independently of Sloperama and Mahjong Wiki, and Seoul dailies of 2 December 1978 already report a cheating ring marking '104 mahjong tiles'. They also agree on a 13-tile hand, no chow claimed from a discard, a two-point minimum, bonus points for flowers and for the winning tile, and a payout in which everyone pays a self-draw and the discarder alone pays double. They disagree on the number of players and on the bonus tiles. Korean Wikipedia calls the game three-player, while Shin's payment example, kmahjong.ai, Mahjong Wiki's seating and the four-person 1978 game describe four. Mahjong Wiki's three-player options drop the north wind and may add the 1 and 9 of bamboo, which is the set English Wikipedia copied. The bonus tiles are seasons, flowers or the 1-bamboo birds, depending on the source. A 1929 Chosun Ilbo article dates the game's spread in Korea to about 1926. Still wanted: the 1931 Seoul rulebook with its 'Joseon standard rule', Park Young-woo's 2010 manual and the casino regulation.

Looked for, not found

  • Official rules No body governs the traditional Korean game. The Korea Mahjong League (KML) and the WMPA/WMF publish riichi-based rules, and Korean Wikipedia says Korean mahjong scoring is not standardised. Searched through Naver, RISS and the Internet Archive on 2026-10-09
  • Tournament rules No tournament of the 104-tile game was found. The Korean events in Naver and web results (KML league and 명인전, World Mahjong Championship in Jeju) use riichi or Chinese Official rules. The only tournament found for this game is the 1928-29 Iri 'new-year mahjong tournament' in the Naver News Library, which gives no rules
  • Scholarship RISS on 2026-10-09 ('한국 마작', 177 hits) and the Naver News Library found no study of the Korean game's rules or history. Sung Si-hoon (2021) is about mahjong's origin in China, Kim Sang-jin (2006) about a tile-evaluation algorithm, and Jeon Bong-gwan (2022) about a 1930 short story
  • Collection Not searched for objects. No museum record of a Korean 104-tile set was looked for; the National Library of Korea catalogue was used only for books

Known, not yet read

Sources that look worth having but could not be read for this entry. If you can reach one, it can be read and added. Every variant’s list is gathered on Missing sources.

  • Rulebook 박영우 (Park Young-woo). 『마작 길잡이: 한국마작의 정패(定牌)』. Seoul: BG북갤러리, 2010. ISBN 978-89-91177-94-9 (NLK KMO201014689). — Korean Wikipedia's source for the Korean game's scoring, and the only recent book found that is devoted to the 104-tile game. It should settle the player count and the bonus tiles
    Where: National Library of Korea (call number 691.48-10-1) and its digital copy; Korean libraries and second-hand booksellers. Tried: NLK catalogue search on 2026-10-09 found the record. The digital copy can be read only at the NLK and its partner libraries, which is the library's own restriction
  • Historical 韓慶錫 編, 京城愛雀會 編. 『麻雀競技法』 (附朝鮮麻雀標準規定). 京城: 以文堂 / 京城愛雀會, 25 February 1931. — The earliest Korean rulebook found, with a 'standard rule of Joseon mahjong'. It would show whether play in colonial Korea already differed from the Japanese and Chinese game, for example by dropping bamboo
    Where: National Library of Korea, digitised (search 麻雀競技法 at nl.go.kr). Tried: NLK catalogue search on 2026-10-09 found the record. The digitised copy is open only at the NLK and partner libraries, which is the library's own restriction. The Dong-A notice of 5 March 1931 was read
  • Rulebook 이근황 (Lee Geun-hwang). 『(한국식) 마작 교실: 초보에서 전략전술까지』 (Korean-style mahjong class). Seoul: 동신출판사, 2006. — A second book-length account of the Korean-style game, independent of Park Young-woo
    Where: Korean university and public libraries (RISS lists holdings); the National Library of Korea. Tried: RISS search on 2026-10-09 found the record only; no full text is online
  • Law 관광진흥법 시행규칙 (Enforcement Rules of the Tourism Promotion Act), annexed table of casino game types, as amended from 1999 to add 마작. — The only Korean regulation found to name mahjong, which makes it legal in casinos (otherwise it falls under the gambling law). It would show which rules casino mahjong uses
    Where: Korea Law Information Center, https://www.law.go.kr/ (current and historical versions of 관광진흥법 시행규칙 and its 별표). Tried: 2026-10-09: the law page URLs failed with connection resets (curl error 35, tunnel closed mid-exchange per the proxy log). That is a failure on our side of the connection, not a refusal by the site; another network may read it at once
  • Organisation 한국마작연맹 (Korea Mahjong League). Document uid=68, kml.or.kr/?page_id=12&mod=document&uid=68, summarising Korean mahjong in its own terms; and KML's 2010-06-07 competition rules. — A Korean mahjong body's own summary of the traditional game (104 tiles, no bamboo, no prevailing-wind rounds), quoted only in a Naver search snippet
    Where: https://kml.or.kr/?page_id=12&mod=document&uid=68; possibly Wayback captures of kml.or.kr. Tried: 2026-10-09: kml.or.kr answered a Cloudflare 'Just a moment' challenge (403), the site's own refusal; Wayback captures of uid=68 were not checked

Where it was searched

Every place the search checklist names for this variant’s languages, and what each gave, including nothing. The last full pass was on 2026-10-09.

Names searched: Korean 한국마작, 한국 마작, 한국식 마작, 마작, 麻雀, 마장, 마—짱, 3작마작; English Korean mahjong, Korean mah-jongg, Korean style mahjong, two-suited mahjong, Three Player Korean Mahjong.

20 places searched
  • General web search — 2026-10-09: extended search in Korean ('한국 마작 104장 삭수 제외 3인 규칙'), standard searches in Korean ('"한국마작" 규칙 통수 만수 꽃패 양판 기원', '한국마작연맹 KML 한국식 마작') and English ('Korean mahjong rules 104 tiles three players no bamboo'). They returned Korean Wikipedia, Clien, several Namu Wiki pages (not fetched; Namu answers 403), the English Three-player mahjong article and almost nothing else in Korean. Naver search did far better for Korean (see ko-web)
  • Wikidata — 2026-10-09: wbsearchentities for 'Korean mahjong' (en) and '한국 마작' (ko) returned no item, after two 429 refusals from the shared address. Korean Wikipedia covers the game inside its general 마작 article, which belongs to the general mahjong item
  • Wikipedia, in every declared language — Korean Wikipedia 마작 read through the API on 2026-10-09 (its Korean-mahjong section cites Park Young-woo 2010 and KML's 2024 riichi book). English 'Three-player mahjong' and 'Mahjong' were read in earlier passes and not fetched again. The API answered 429 to several calls that day because other passes share the address
  • The sources' own references, and who cites them — One round. Korean Wikipedia cites Park Young-woo, 『마작 길잡이: 한국마작의 정패』 (2010; wanted). Sloperama names its informant, Sangchol Sheen. The 1931 Dong-A notice led to 『麻雀競技法』 with its Joseon standard rule (wanted), and a Dong-A 'publications daily' snippet of 4 March 1931 names the compiler as 韓慶錫. Second-round leads, not read: Mahjong Wiki's rules:korean-gameplay, rules:korean-penalties and rules:korean-resources pages (Wayback captures exist); the Dong-A series 「麻雀에나타난現代性」 (seven parts, 22-31 October 1930); 『月刊朝鮮』's first issue with an article '麻雀競技法' (advertised in Chosun Ilbo, 25 January 1927); Chosun Ilbo's 1927 cartoon calling the novelist Kim Dong-in a '麻雀大家'; Kyunghyang's 「近世風物夜話 <55> 花闘 (5)」 (9 December 1974) on mahjong reaching upper-class society; KML's 2010-06-07 competition rules, quoted in a Naver snippet
  • Internet Archive full-text search — 2026-10-09: the first calls to archive.org answered 'Temporarily Offline' (503); later calls worked. An advanced search for 'korean mahjong' found only KMLCompetitonRules2020, the Korean Mahjong League's 2020 rules, which its description calls a Korean style of riichi. It belongs to the riichi and WMPA nodes, not to this one
  • Wayback Machine — 2026-10-09: web.archive.org first answered 'Temporarily Offline' (503) and dropped connections, then worked on retry. Read: Mahjong Wiki rules:korean-overview (capture of 14 January 2025), rules:korean-scoring (5 April 2019) and rules:three-player-korean (29 April 2010). CDX lists captures of kml.or.kr document pages from 2021, but none was checked for document uid=68
  • Google Books — Not searched: the Books API answered 429 in earlier passes, and the Korean books found are catalogued at the National Library of Korea (see wanted)
  • HathiTrust full-text search — Not searched: full-text search sits behind a Cloudflare challenge, and the Korean books on the game are not likely to be held there
  • WorldCat — Not searched: the National Library of Korea's catalogue and RISS were used instead for Korean holdings
  • Scholarly indexes — Not searched: OpenAlex wants a key and answered 429 earlier. Korean scholarship was searched through RISS (see ko-scholarship)
  • YouTube — Not searched under the lean budget. The Naver results showed a 'koreamahjonglearn' blog series 「한국마작 배우기」, which may have a video counterpart
  • English-language forums — Not searched: Reddit and BoardGameGeek refuse automated readers, and the Korean game's community writes in Korean (Clien was read under ko-web)
  • Mahjong reference sites — Sloperama FAQ 2b re-read on 2026-10-09. Mahjong Wiki's Korean overview, scoring and three-player pages were read through the Wayback Machine; the three-player page is the source of English Wikipedia's 'vanilla' three-player set
  • App and platform listings — kmahjong.ai (Ruypang, 'Mahjong: World Odyssey'), a browser game with a Korean-mahjong rules page, was found through Naver and read. App Store and Google Play were not searched. A post on proma.kr's free board (11 July 2026) announces an online game 'with Korean mahjong rules', probably the same one; not read
  • English-language newspaper archives — Not searched: the game is played and written about in Korean, and the English-language archives on the list cover countries where it is not played
  • Statutes published in English — Not searched: none of the listed jurisdictions is one where the game is played
  • Korean web — 2026-10-09: Naver blog and web search answered plain GETs, for '한국마작 규칙', '한국마작 3인 104장', '한국마작 역사 기원' and '한국마작협회 대한마작협회'. Read: Clien (2020) and Shin Jae-seon's 'Mahjong World' columns in ER 이코노믹리뷰 (econovill.com, 2017-2018, dozens of columns; two read, the rest listed at sc_serial_code=SRN440). The Korea Mahjong League (kml.or.kr) answered a Cloudflare challenge (403); its document uid=68 summarises Korean mahjong (104 tiles, no bamboo, no 場). Found but not read: the Korea Pro Mahjong Association (proma.kr, 2026); Naver blogs holicmahjong and koreamahjonglearn; thewiki.kr, a Namu Wiki fork with a '3인 한국마작' section. Namu Wiki was not tried (403 in earlier passes); its 한국마작/족보, 3인 마작 and 마작패 pages appear in Naver results, and the 마작패 snippet gives 108 tiles for three players with 4 spare tiles
  • Korean scholarship — 2026-10-09: RISS answered and returned 177 hits for '한국 마작'. None of the 19 journal articles studies the Korean game's rules. Leads: Sung Si-hoon, 「마작(麻雀)의 기원(起源) 및 박혁(博弈)에 대한 문헌연구 및 고찰」, 아시아문화연구 57 (2021), on mahjong's origin; Kim Sang-jin, 「확률론에 근거한 정통 마작의 패 평가 알고리즘」, 한국콘텐츠학회논문지 6(2) (2006); Jeon Bong-gwan (2022) on Lee Hyo-seok's 1930 story 「마작철학」, which concerns the sardine boom more than the game. Books: Park Young-woo 2010 and Lee Geun-hwang's 『(한국식) 마작 교실』 (2006), both wanted. KCI was not searched separately
  • Korean newspaper archives — 2026-10-09: the Naver News Library's JSON endpoints (/api/search/countByPeriod/json, /api/search/article/json, /api/article/detail/json) answered plain GETs. '마작' gives 1,599 articles from 1920 to 1999, with a peak in the 1930s (744). The first game references are from 1923, and coverage of the craze, parlours and gambling arrests is dense from 1928. Read: Chosun 6 April 1929, Dong-A 5 March 1931, Dong-A 14 March 1939, Kyunghyang and Dong-A 2 December 1978, Dong-A 14 December 1998. Listed but not read: the Dong-A 1930 series and the 1927-1928 items named under citations, the Iri 'reader-appreciation mahjong tournament' held by Dong-A's local bureau (27 December 1928 and 6 January 1929), and Government-General Ordinance No. 64 of April 1939, which names 麻雀用具 among controlled goods
  • Korean statutes — 2026-10-09: law.go.kr reset the connection (curl error 35; the proxy logged the tunnel closing mid-exchange) for the law page URLs; one POST to the search listing (lsScListR.do) returned old versions of the 관광사업법 시행규칙. The casino regulation that added mahjong in 1999 (reported by Dong-A, 14 December 1998) is wanted. The Criminal Code's gambling offence was not read

In the tree

Descends from Chinese classical, as the source chart draws it.

Caveat from the source chart

Drawn with a dashed connector in the source chart. No source establishes how the 104-tile Korean game descends from anything; the parent link is a placeholder.

← back to the tree