Mahjong CompendiumTui Dao Hu

Proto-mahjong › Chinese classical › Shanghai / Hong Kong new style › Mainland regionals › Tui Dao Hu

Tui Dao Hu

multiple winners

Sources

Sources

The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.

  1. Guide Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. supporting checked 2026-09-18

    https://www.sloperama.com/mjfaq/mjfaq02b.html

    chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.

    Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style and 45 more · bibliography #1

  2. Tournament rules World Mahjong Tour. Guangdong Mahjong tournament rules. cross-check checked 2026-09-25

    https://worldmahjongtour.live/tournament-rules-guangdong-mahjong/

    AI summary Tournament rules for 'Guangdong Mahjong' as played in mainland Guangdong: the 推倒胡 (push-to-win) game with no chows, a joker tile, 'buying horses' (买马) that double the score, and a 2-to-88 fan table. Despite the name, it is not the Hong Kong-derived 13-tile Guangdong Style of the Mahjong Wiki. Corrected 2026-09-25: this note formerly called it a codification of Guangdong style.

    Also cited on: Guangdong style, Guangdong MCR / GMCR · bibliography #74

  3. Guide maque.games. "Tui Dao Hu." canonical checked 2026-09-18

    https://web.archive.org/web/20241013165700/https://maque.games/post/323/

    chart’s note Twelve ways of going out; more than one player may win. The domain no longer serves this post — it now returns a placeholder — so the link is to the Wayback Machine capture of 13 October 2024.

    Only cited here · bibliography #24

  4. Encyclopedia Wikipedia. "Scoring in Mahjong." cross-check checked 2026-09-18

    https://en.wikipedia.org/wiki/Scoring_in_Mahjong

    AI summary Comparative scoring across Hong Kong, Chinese Classical and Taiwanese systems, including the range of minimum-point conventions and the Mandarin and Cantonese terms for a scoreless hand.

    Also cited on: Chinese classical, Modern HKOS, Taiwanese style, Nanyang variants, Singapore style, Zung Jung · bibliography #55

AI-generated

Analysis

Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.

Assessment

Confidence
single-informant the whole entry rests on one report from one person
Evidence
conflicting sources disagree materially, or one source contradicts itself

Cross-comparison

What each source was read to say, set side by side. The numbers are the sources above.

SourceTilesHandFlowersScoringPayout
[1]unknown; unknown whether flowers are usedpresumed 13, out on 14—not clearly defined at maque.games; kongs may add points—
[2]136 (the page lists suits, winds and dragons, while also mentioning flower tiles), plus a joker tile chosen at random13; four melds and a pair, or thirteen orphans; seven pairs variants—25 fan types: 88 (big four winds, big three dragons, four kongs), 64, 48, 32, 16, 8, 4, 2 (all sequences)'buying horses': four tiles turned at the end, each matching horse doubles the score; kong and robbing-kong liability
  • [1] twelve ways of going out; more than one player can win; tip from Joe S., 16 January 2021
  • [3] maque.games page reachable only through the Wayback Machine from this environment; brief English description
  • [4] MEANING CONFLICT: gives 推倒胡 (tui dao hu) as the Mandarin term for a SCORELESS HAND, the Cantonese equivalent being 雞糊 (gai wu), in a passage about variants where scoreless hands are permitted. That is a general scoring term, not the name of a regional variant
  • [2] The World Mahjong Tour's 'Guangdong Mahjong' tournament rules describe push-to-win (推倒胡) as 'the most popular Mahjong rule set in the Guangdong region': no chows, a joker tile, and buying horses.

Reading it

The name may not denote a variant at all. Wikipedia gives 推倒胡 as the ordinary Mandarin term for a scoreless or chicken hand, paired with Cantonese 雞糊, in a discussion of variants that allow such hands to win. Sloperama, working from the same maque.games page, guessed the meaning as 'push down hu' and recorded a variant with twelve ways of going out and multiple winners. Both can be true, since a ruleset can be named after the scoreless hand it permits, but the chart presents as a distinct regional style what at least one source treats as a common noun. Everything else about the node remains unknown: no tile count, no hand size, no scoring.

In the tree

Descends from Mainland regionals, as the source chart draws it.

Caveat from the source chart

Rests on a single informant report.

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