Proto-mahjong › Chinese classical › Shanghai / Hong Kong new style › Hong Kong old style › Guangdong style
Guangdong style
1980s, additive scoring
Sources
The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.
Encyclopedia Mahjong Wiki. "Guangdong Style Overview." mahjong.wikidot.com. canonical checked 2026-09-18
http://mahjong.wikidot.com/rules:guangdong-style-overview
chart’s note Cited as the source for individual nodes in the chart's node table. Carries no bibliography or per-claim citations of its own; see the appendix on tracing the wiki.
for this variant The chart's canonical source and the only one that dates the game. One editor's page whose dates have changed between readings.
Also cited on: Hong Kong old style, Guangdong MCR / GMCR · bibliography #42
Encyclopedia Chinese Wikipedia: 廣東麻雀 (Guangdong mahjong), Hong Kong edition. cross-check checked 2026-09-25
https://zh.wikipedia.org/zh-hk/%E5%BB%A3%E6%9D%B1%E9%BA%BB%E9%9B%80
AI summary Guangdong mahjong as the Clear Chapter game with New Chapter hands added in stages (六獨, then 十八番 and 無奇不有), and lately Japanese and Taiwanese hands; hands worth up to 40 番 with no cap (big four winds plus all honours is 80), i.e. additive; some players count the chicken hand as a hand. Names the 明星三缺一 and 神來也 video games.
for this variant The clearest account of the stages by which hands were added (六獨, 十八番, 無奇不有) and of additive scoring. Undated.
Only cited here · bibliography #135
Commercial "香港十三張麻將 遊戲說明〔台灣〕" (Hong Kong 13-tile mahjong: game guide, Taiwan). Online game help page, ethink4u.com. cross-check checked 2026-09-25
http://www.ethink4u.com/cycgamehelp/MJ13HK/MJ13HKHelp_Big5.html
AI summary A Taiwanese online game's rules for 香港十三張, 'also called 廣東麻將': a three-fan minimum, a fan list mixing classical, New Chapter and Japanese-named hands (二盃口, 純全帶么, 三同刻), and an exponential fan-to-score table from 20 points at 0 fan to 7,680 at 13.
for this variant A Taiwanese game's rules showing the name at work: 'Guangdong mahjong' used for the Hong Kong doubling game. Evidence of the naming, not of additive scoring.
Only cited here · bibliography #136
Commercial 慧邦科技 Gamesofa Inc. (Taipei). 《神來也13張麻雀》 (GodGame 13-tile mahjong): 算分方式 (Scoring). gamesofa.com, formerly godgame.com.tw. cross-check checked 2026-09-28
http://www.gamesofa.com/13mj/?op=rule_guide&topic=list2_3
AI summary The scoring rules of a Taiwanese online game's 13-tile Hong Kong / Guangdong table: counting principles, then the hands at 40, 20, 10, 7, 5, 3 and 1 fan, flowers and the dealer. One of the two sources Chinese Wikipedia's hand list is built on.
for this variant The fullest primary text found for the additive game: a commercial ruleset that is live and complete. Its many Chinese Official hand names suggest this form borrowed from MCR after 1998, which a date of 'late 1980s' for additive scoring does not show.
Only cited here · bibliography #151
Encyclopedia Chinese Wikipedia: 廣東麻雀胡牌列表 (List of Guangdong mahjong winning hands). cross-check checked 2026-09-28
AI summary The Chinese list of New Chapter (新章) winning hands, from 0 to 40 fan, with the variants players set for themselves. It cites two dead web sources, a Hong Kong fan table on astropeople.net and the Taiwanese game 神來也's scoring page, both through Wayback captures.
for this variant A full hand list with house variations, useful for what players count. Built from two web rulesets, one of them the game above, so it is not independent of it.
Only cited here · bibliography #150
Encyclopedia Mahjong Wiki. "Hong Kong Old Style Overview." supporting checked 2026-10-12
http://mahjong.wikidot.com/rules:hong-kong-old-style-overview
chart’s note The 1950s simplification, removal of fu, the 1970s 3-3 system, and the late-1980s split into Taiwanese and Guangdong styles.
for this variant Chart citation by the same editor as the canonical page, repeating its timeline word for word, so it adds no independent support for the 1980s date or for additive scoring
Also cited on: Hong Kong old style, Modern HKOS, Guangdong MCR / GMCR, Taiwanese style · bibliography #8
Rulebook "Let's Mahjong!" ruleset, as tabulated on the Mahjong Wiki HKOS scoring page. supporting checked 2026-10-12
http://mahjong.wikidot.com/rules:hong-kong-old-style-scoring
chart’s note Cited as a second fan-list column and treated as the representative New Chapter standard. The wiki describes it as the transition from HKOS to Guangdong Style. It is a ruleset, not a scholarly source, and the wiki gives no publication details for it.
for this variant Chart ref 28 supports the New Chapter step but not the node's additive scoring: on the wiki's own reading, its representative ruleset is a fan game
Also cited on: Shanghai / Hong Kong new style, Hong Kong old style · bibliography #28
Guide Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. cross-check checked 2026-10-12
https://www.sloperama.com/mjfaq/mjfaq02b.html
chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.
for this variant Independent of the Mahjong Wiki and silent on any additive Guangdong game: every Cantonese game it lists doubles
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style and 45 more · bibliography #1
Journalism 《大众软件》 (Popsoft). Article on the rules of 《中国竞技娱乐中心之广东麻将》 (untitled in the OCR), 2004年6月上 (June 2004, issue A). Scanned in the Internet Archive's Popsoft 1995-2016 collection. cross-check checked 2026-10-12
AI summary A computer-magazine piece, promotional in tone, on the rules of a Guangzhou company's online Guangdong mahjong. It covers the game 'generally called 鸡平和', 'simplified from traditional 老章' and the most popular in the Pearl River Delta: its fan list, the ban on the no-fan chicken hand, and liability when 12 tiles are exposed. Read in the OCR text, which is spaced and error-strewn.
for this variant The earliest dated mainland text found (2004). It names Guangdong's commonest game 鸡平和 and derives it from 老章 (Old Chapter), not from the additive New Chapter game the chart describes. A promotional piece for one game
Only cited here · bibliography #507
Commercial Tencent QQ Game. 〈广东鸡平胡麻将〉 game page and rules, qqgame.qq.com (released 1 November 2005). cross-check checked 2026-10-12
https://qqgame.qq.com/app/gamedetail_43.shtml
AI summary The QQ Game platform's rules for Guangdong chicken-hand (鸡平胡) mahjong: 136 tiles without flowers, chows allowed, and fan that double ('番是2倍的意思') under a 3-fan cap (爆胡), with special hands of 4 to 6 fan above the cap. It also covers multiple winners and liability for a self-draw after 12 tiles are exposed. Opens with the 'four schools' text first seen in 2007.
for this variant A full rules text for mainland Guangdong's commonest game. Fan double and are capped at 3, so it is a capped exponential game like Clear Chapter, not the additive game the chart calls Guangdong style
Only cited here · bibliography #508
Commercial Tencent QQ Game. 〈广东推倒胡麻将〉 game page and rules, qqgame.qq.com (released 1 November 2005). cross-check checked 2026-10-12
https://qqgame.qq.com/app/gamedetail_57.shtml
AI summary The QQ Game platform's rules for Guangdong push-down: 136 tiles without flowers, pung and kong but no chow, wins by self-draw only except by robbing a kong, kong payments, and the dealer buying one to four 'horses'. Calls push-down the most popular game in Shenzhen and Dongguan.
for this variant The mainland push-down game, also sold as Guangdong mahjong. A rules text for the Tui Dao Hu node, listed here to keep the names apart
Only cited here · bibliography #509
Commercial 腾讯欢乐麻将 (Tencent Happy Mahjong). 〈这么多的不同玩法,总有一个适合你!〉. 欢乐麻将官方网站, 11 December 2020. cross-check checked 2026-10-12
https://majiang.qq.com/webplat/info/news_version3/7207/31873/31875/31894/m18795/202012/877643.shtml
AI summary A round-up of the game's modes. Its 广东麻将 has horses that double the score, a wild 赖子 tile, chicken hands won only by self-draw, and a 100-tile version without characters (广麻100张).
for this variant China's largest mahjong app sells push-down with jokers and horses as 广东麻将: the name's main mainland meaning today, recorded on Tui Dao Hu
Only cited here · bibliography #512
Commercial 腾讯欢乐麻将 (Tencent Happy Mahjong). 〈厉害了!广东麻将〉. 欢乐麻将官方网站, 新手入门, 6 August 2018. cross-check checked 2026-10-12
https://majiang.qq.com/webplat/info/news_version3/7207/31873/33020/33021/m18795/201808/748028.shtml
AI summary The game's own short account of Guangdong mahjong: four schools (鸡平胡, 推倒胡, 新章, 老章), 136 tiles without flowers or seasons, a fan cap called 爆胡 that limit hands may exceed, and a minimum agreed before play.
for this variant Tencent's own account of Guangdong play. It lists New and Old Chapter among the schools played in Guangdong, but its general description (no flowers, a fan cap) fits 鸡平胡, not the uncapped additive game
Only cited here · bibliography #511
Journalism 17173.com. 〈活动结束 网络三缺一全新公测送大奖〉, 4 April 2007. cross-check checked 2026-10-12
https://news.17173.com/content/2007-04-04/20070404175154419.shtml
AI summary A games-portal news item on the Guangzhou launch of the online game 网络三缺一's Guangdong mahjong hall, followed by the game's rules introduction. That introduction gives four schools of Guangdong play (鸡平胡, 推倒胡, 新章, 老章), with 鸡平胡 the most widespread in the Pearl River Delta and 推倒胡 in Shenzhen and Dongguan, and a 136-tile set without flowers. It is the earliest dated copy found of the text later repeated by QQ Game, Tencent and Chinese National Geography.
for this variant The earliest dated copy of the four schools text that QQ Game, Tencent and Chinese National Geography repeat. It puts 新章 and 老章 beside 鸡平胡 and 推倒胡 as games played in Guangdong, so the Hong Kong lines are present on the mainland, but as minority schools
Only cited here · bibliography #513
Encyclopedia Mahjong Wiki. "Mainland Mahjong Overview." mahjong.wikidot.com. cross-check checked 2026-09-18
http://mahjong.wikidot.com/rules:mainland-mahjong-overview
chart’s note Cited as the source for individual nodes in the chart's node table. Carries no bibliography or per-claim citations of its own; see the appendix on tracing the wiki.
for this variant The same wiki on why Guangdong New Style belongs with Hong Kong and Taiwanese play rather than the mainland. A reading, not evidence. Mainland game texts read on 2026-10-12 list 新章 and 老章 among the four schools played in Guangdong, so the Hong Kong-derived games are played on the mainland too, beside the far commoner 鸡平胡 and 推倒胡.
Also cited on: Mainland regionals, Sichuan bloody rules · bibliography #46
Scholarship Kwan, Alan Shiu Ho (關兆豪). 《中庸麻雀史觀》 (Zung Jung: a Perspective of Mahjong History). Online book, 2009, zj-mahjong.info. cross-check checked 2026-09-25
http://www.zj-mahjong.info/book_hk/Table%20of%20Contents.html
AI summary A history of scoring by the author of Zung Jung. Early classical rules after Hatsuhara Shigeki's 1952 reconstruction; the late classical 'inflation' of hands and base score; Hong Kong Old Style (舊章) derived directly from the late classical game by abolishing fu and adopting discarder-pays-double (出銃么二制); the 二二制 and 三三制, the 勒 multiple-limit system and the rising minimum; and New Chapter (新章) as a later re-addition of hands. Gives no dates for the Hong Kong stages.
for this variant The most careful source on New Chapter: many versions, 'some' additive, no standard. The check on treating Guangdong style as one game.
Also cited on: Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style, Modern HKOS, Zung Jung · bibliography #132
Tournament rules World Mahjong Tour. Guangdong Mahjong tournament rules. cross-check checked 2026-09-25
https://worldmahjongtour.live/tournament-rules-guangdong-mahjong/
AI summary Tournament rules for 'Guangdong Mahjong' as played in mainland Guangdong: the 推倒胡 (push-to-win) game with no chows, a joker tile, 'buying horses' (买马) that double the score, and a 2-to-88 fan table. Despite the name, it is not the Hong Kong-derived 13-tile Guangdong Style of the Mahjong Wiki. Corrected 2026-09-25: this note formerly called it a codification of Guangdong style.
for this variant Listed only to keep it apart: its 'Guangdong Mahjong' is mainland push-to-win, recorded on Tui Dao Hu. Tencent's QQ Game and 欢乐麻将 rules (read 2026-10-12) confirm that mainland platforms sell push-down with horses, and in Tencent's own version a joker, as 广东麻将.
Also cited on: Guangdong MCR / GMCR, Tui Dao Hu · bibliography #74
Commercial Tencent QQ Game. 〈竞技广东麻将〉 game page, qqgame.qq.com (third-party game, released 15 June 2016). cross-check checked 2026-10-12
https://qqgame.qq.com/app/gamedetail_10426.shtml
AI summary A short description of a third-party 'Guangdong mahjong' on QQ Game: push-down rules with a ghost (wild) tile, and horses bought by the winner that double the score if they hit. No full rules.
for this variant Shows the bare name 广东麻将 used on Tencent's platform for push-down with a joker and horses, not for the 13-tile additive game
Only cited here · bibliography #510
Journalism 《中国国家地理》 (Chinese National Geography). 〈中国麻将江湖〉. Published on Tencent News, 16 January 2023. cross-check checked 2026-10-12
https://news.qq.com/rain/a/20230116A05BA000
AI summary A magazine feature on regional mahjong in China, with a section on Sichuan and Chongqing that separates 血战到底 from 血流成河. Its Guangdong section repeats the 2007 game-site text on the four schools (鸡平胡, 推倒胡, 新章, 老章) almost word for word, so it is not an independent witness for Guangdong.
for this variant A national magazine repeating the 2007 game-site text almost word for word, so it is not an independent witness, though it shows the four schools account is now the standard one
Also cited on: Mainland regionals, Sichuan bloody rules · bibliography #219
Analysis
Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.
Assessment
- Confidence
- documented a published ruleset or rule description exists and is cited
- Evidence
- partial sources agree on some points but disagree or say nothing on others
Cross-comparison
What each source was read to say, set side by side. The numbers are the sources above.
| Source | Tiles | Hand | Flowers | Scoring | Payout |
|---|---|---|---|---|---|
| [1] | 13-tile variant | 13 | — | additive | — |
| [1] | 136 or 144 | 13 | — | additive; minimum 'varies, but >2' | discarder pays all (x3 x0 x0); self-draw x1 from each; no dealer bonus or curse |
| [2] | — | — | — | 番 added: most hands up to 40, no cap (big four winds with all honours = 80); some count the chicken hand as a hand | — |
| [3] | — | — | — | fan, three-fan minimum; exponential table (0 fan 20 points, 3 fan 160 on a discard, 13 fan 7,680) | — |
| [4] | — | — | one point each; not counted toward the minimum, only after a win | additive fan: hands in tiers of 1, 3, 5, 7, 10, 20 and 40, summed under 'no double-counting' principles; a table minimum (起糊番), toward which the dealer's fan counts once at most | a coin value per fan set by the table; dealer +1 fan, +1 per repeat (max 9 repeats), and pays one more when beaten |
| [5] | — | — | — | additive fan, 0 to 40 (tiers 0, 1, 2, 3, 4, 5, 7, 8, 10, 15, 20, 30, 40), with many values marked as varying by house rule | — |
| [1] | 136 or 144; playing with 8 flowers is common | 13 | — | additive; minimum 'Varies, but >2'; maximum varies | discarder pays all (x3 x0 x0); self-draw x1 from each; no dealer bonus, no continuous dealer wins |
| [6] | — | — | — | HKOS exponential; the 3-3 system of the 1970s sets a 3-fan minimum | — |
| [7] | — | — | — | fan (doubling), not additive | — |
| [2] | 144: the standard 136 plus two sets of flowers; each player builds 18 stacks of 36 tiles | — | two sets, usually 春夏秋冬 and 梅蘭菊竹 (rarer sets 琴棋書畫, 漁樵耕讀) | — | — |
| [8] | Hong Kong Old Style (Cantonese) and Hong Kong New Style: 136 or 144, flowers optional | 13 | — | both Hong Kong entries score by counting doubles, then converting to points | only the winner is paid |
| [9] | — | 13 | — | fan per hand, as the OCR gives them: big four winds 13, flush 10, big three dragons 7, half flush 3, all pungs 2, all chows 1, each dragon or wind pung 1, thirteen orphans 13, four kongs 18; some wins scored at the table's upper limit (上限番数); the no-fan chicken hand may not win | a player whose discard lets another expose 12 tiles pays that player's later self-draw for the other two, binding only the first such player; the same liability applies to the tile that completes an exposed limit hand |
| [10] | 136: suits, winds and dragons, no flowers or seasons | 13 (dealer 14) | — | fan double (番是2倍的意思): chicken hand 0 fan = 1 point, all chows 1 = 2, all pungs or half flush 2 = 4; cap (爆胡) at 3 fan; flush and other special hands 4 to 6 fan above the cap (thirteen orphans 6 = 64); self-draw, seat or round wind pung and dragon pungs +1 only within the cap | multiple winners allowed; on a triple win off one discard the discarder pays for all three; a player whose discard lets another expose 12 tiles pays that player's self-draw; robbing a kong is paid by the konger for all three; heavenly, earthly and human hands 6 fan |
| [11] | 136, no flowers or seasons | 13 (dealer 14) | — | base 1; self-draw x2, small hand x1, big hand x2; kong payments added; hands do not combine | wins by self-draw only, except robbing a kong, which the konger pays for all three; the dealer buys 1 horse, one more per repeat up to 4 |
| [12] | standard set; also a 100-tile form without the characters suit (广麻100张) | — | — | — | horses double the score; a player whose kong is robbed, or whose discarded kong tile leads to a win on the replacement, pays for all three |
| [13] | 136; no plum, orchid, bamboo, chrysanthemum, spring, summer, autumn or winter | — | — | a fan cap (爆胡) that limit hands such as thirteen orphans may exceed; a minimum (起和番数) agreed before play | — |
| [14] | 136: suits, winds and dragons, no flowers or seasons | 13 (dealer 14) | — | — | — |
- [1] Guangdong Style (廣東十三張麻將) is described as popular in South China AND TAIWAN, based on HKOS but using a large number of 'New Style' winning conditions and an additive scoring system. Its timeline reads: 1970s, New Style became associated with gambling in HK and a 'back to basics' variant called Clear Chapter or HKOS was adopted, winning conditions shrunk and fu removed; 1980s, New Style conditions were added back and fan were removed in favour of an additive system, and Guangdong Style was born
- [15] although Guangdong is a mainland province, Guangdong New Style has more in common with variants coming out of Hong Kong, and Taiwan post-1990s; it never uses Joys or Treasure Tiles, almost always allows multiple winners on a discard, and almost always uses discarder-pays-all
- [1] Re-read: the timeline now dates Clear Chapter / HKOS to the 1950s, New Chapter to the early 1980s, and Guangdong Style ('fan were removed in favor of an additive system') to the late 1980s. Its evolution chart puts New Chapter in the 1970s and Guangdong Style in the 1980s. It adds that a Taiwanese developer, IGS, made a 13-tile Guangdong Style video game for GameTower in the 2000s.
- [2] Guangdong mahjong was once the plain Clear Chapter game; hands were then added in stages, 'first 六獨, then 十八番 and 無奇不有', and lately Japanese and Taiwanese hands. 六獨 = 平, 斷, 不, 門, 缺, 將 (all chows, no terminals, fully concealed self-draw, concealed, missing a suit, 2-5-8 pair), plus 偏坎獨 (edge, closed and single waits). Games: 明星三缺一's 13-tile Guangdong mahjong, 神來也.
- [16] New Chapter (新章) re-added hands to HKOS in three kinds: classical doubles, classical fu elements promoted to one fan (edge, closed, single waits), and new hands (一般高, 三色同順, 將眼, 缺一門 ...). It is 'only a general name', 'each house has its own', 'with no official standard'; many versions exist, 'among them some that use the additive method'. It 'was popular for a while only among university students', and some of its hands passed into Japanese and Taiwanese mahjong. No dates.
- [3] A Taiwanese online game: 'Hong Kong mahjong is also called Guangdong mahjong'. Its fan list mixes classical hands, New Chapter hands (清龍, 三同刻) and Japanese-named ones (二盃口, 純全帶么). So in Taiwan '廣東麻將' can name an exponential, fan-minimum game, not the additive one.
- [17] DISAMBIGUATION: the World Mahjong Tour's 'Guangdong Mahjong' is mainland Guangdong's 推倒胡 (push-to-win): no chows, a joker tile, 'buying horses', fan 2 to 88. It is a different game from this node (see Tui Dao Hu).
- [1] Revision history (read 2026-09-25): the Guangdong page's timeline gave Clear Chapter / HKOS the 1970s up to revision 26 (16 March 2026). Revision 27 (24 August 2026) changed it to the 1950s. The 2026-09-18 observation quoted the older wording, so it came from a copy older than the page it was attributed to. The HKOS, Guangdong, HKNS and GMCR pages have been written and repeatedly revised by essentially one editor (wiki user 'murve'), so across this branch they are one voice, not several. The HKOS page's edits of 24 September 2026 changed only its payout box and the 'still popular today' paragraph; its 1950s and 1970s dates were already there by 27 August.
- [4] Read at the source (live page). Hands include classical ones (大四喜 40, 清一色 10, 碰碰和 5, 平和 3), New Chapter ones (清龍 7, 花龍 5, 一般高 1) and many with the Chinese Official (MCR) names and definitions: 推不倒, 組合龍, 七星不靠, 全不靠, 三色三步高, 妙手回春, 和絕張, 全帶五. '無番和', a hand with no fan, scores 5. There is no passing-a-winning-tile rule, and when two can win on one discard the one nearer the discarder takes it
- [5] Calls the game 廣東麻雀 'also called 新章', made of Clear Chapter hands plus 六獨, 十八番 and 無奇不有, with some players adding Japanese and Taiwanese hands. Its sources are a Hong Kong fan table (astropeople.net, captured 2012) and the 神來也 game's scoring page (captured 2016); it carries MCR-named hands such as 組合龍, 推不倒 and 三色三步高 from the latter
- [1] Re-read on 2026-10-12 at revision 29 (14 September 2026, user Murve), the same revision as the 2026-09-25 reading. The timeline dates Clear Chapter to the 1950s, New Chapter to the early 1980s and the switch to additive scoring to the late 1980s. It says those additive rulesets became Taiwanese Mahjong, Guangdong Style Mahjong and 'a bunch of Mainland variants', and that development slowed after MCR but continued in Taiwan. The game is described in the past tense, and no source is cited for any date
- [6] The chart's ref 8 repeats the Guangdong page's timeline: Clear Chapter in the 1950s, the 3-3 system in the 1970s, New Chapter in the early 1980s, and in the late 1980s the removal of fan in favour of an additive system, giving Taiwanese and Guangdong Style Mahjong. It names no mainland variants at that step
- [7] The wiki tabulates Let's Mahjong! as New Chapter, 'the transition from HKOS to Guangdong Style', and says it is not Guangdong Style because it uses a fan system. It also doubts that NEW18 was ever standardised. It gives no publication details for the ruleset
- [2] Re-read as raw wikitext on 2026-10-12. The lead and origin section call 廣東麻雀 the Clear Chapter (清章) game, with New Chapter formed by adding 六獨, 十八番 and 無奇不有. It says present Hong Kong play is really 'new-style Clear Chapter', with a 3-fan minimum and play to the last tile, and cites 簡而清《開檯》 ch. 1 §2, ISBN 962-17-4906-9, for this
- [8] Sloperama's variant catalogue has no Guangdong entry. Its Cantonese games are Hong Kong Old Style, with few special hands, and Hong Kong New Style, with many, and both double. Its Tui Dao Hu entry rests on the maque.games page
- [9] A June 2004 magazine piece on 广州正联's online game. It says Guangdong rules stand apart from the push-down families and are generally called 鸡平和, simplified from traditional 老章 and the most popular way to play in the Pearl River Delta. It does not say whether fan add or double
- [10] QQ Game's rules open with the four schools text (鸡平胡, 推倒胡, 新章, 老章) and call 鸡平胡 the most widespread in the Pearl River Delta. Chows are allowed and the dealer repeats on a win or a draw
- [11] Same four schools introduction, calling push-down the most popular game in Shenzhen and Dongguan; pung and kong only, no chow
- [18] A third-party '广东麻将' on QQ Game (2016): push-down rules, a ghost (wild) tile, and horses bought by the winner each hand that double the score when they hit
- [12] Tencent's 欢乐麻将 广东麻将 has a wild 赖子 tile, and chicken hands may win only by self-draw. Ordinary hands may win off others only by robbing an added kong. The top hands are thirteen orphans, big three dragons and big four winds
- [13] Says Guangdong mahjong has four schools, 鸡平胡, 推倒胡, 新章 and 老章, with 鸡平胡 the most popular, and that its history is harder to trace than other regional games'
- [19] The Guangdong section names four main schools, 鸡平胡, 推倒胡, 新章 and 老章, and calls 鸡平胡 the most widespread, built on chicken hand, all chows and the cap
- [14] Report of the March 2007 Guangzhou launch of 网络三缺一's Guangdong mahjong hall, with the game's rules introduction: four main schools in Guangdong, 鸡平胡 the most widespread in the Pearl River Delta, push-down the most popular in Shenzhen and Dongguan, with no chows, self-draw, kongs and horses
Reading it
The Mahjong Wiki, re-read at revision 29 (14 September 2026), keeps its account. Guangdong style is Hong Kong Clear Chapter with New Chapter hands added in the early 1980s and fan replaced by additive scoring in the late 1980s, and the page now says that switch also produced 'a bunch of Mainland variants'. The chart's other citations are by the same editor and repeat the timeline, and the HKOS scoring page calls its representative New Chapter ruleset a fan game. Chinese Wikipedia independently supports an additive, uncapped New Chapter game on 144 tiles with two flower sets. On the mainland, though, 'Guangdong mahjong' names other games. A 2007 rules text, later copied by QQ Game, Tencent and Chinese National Geography, lists four schools: 鸡平胡, 推倒胡, 新章 and 老章. 鸡平胡, the most widespread in the Pearl River Delta, doubles its fan under a 3-fan cap on 136 tiles without flowers, and a 2004 magazine derives it from 老章. Tencent's current 广东麻将 is push-down with jokers and horses. Sloperama lists no Guangdong game. So additive scoring belongs to the New Chapter branch only, and nothing read dates it to the 1980s. Still wanted: 簡而清's 1986 《開檯》 (ISBN 962-17-4906-9), the archived Hong Kong and Taiwanese rulesets, and Baidu Baike's entries.
Looked for, not found
- Official rules No body issues rules for Guangdong style or for 鸡平胡. The HKMA's 香港麻雀 (locally 廣東牌) is the Clear Chapter game on another node, and the Guangdong MCR is a wiki proposal on its own node
- Law No statute prescribes rules for this game in the PRC, Hong Kong, Macao or Taiwan; parlour licensing in Hong Kong is recorded on Hong Kong old style
- Historical Nothing written while the late-1980s additive game was played was found. The oldest text read is a 2004 magazine article on 鸡平和, and the 1986 《開檯》 is in print only (wanted from an earlier pass)
- Forum Zhihu, Tieba and Reddit refuse automated readers, and no forum thread on the Guangdong game was located or read
- Organisation No Guangdong body publishing on the game (a provincial 棋牌 association or a mahjong club) surfaced in the web search; the HKMA's rules index is recorded on the Hong Kong nodes
- Collection No museum or library record of a Guangdong-specific set; the game uses an ordinary 136- or 144-tile set
Known, not yet read
Sources that look worth having but could not be read for this entry. If you can reach one, it can be read and added. Every variant’s list is gathered on Missing sources.
- Guide astropeople.net, 《廣東麻將番數計算表》 (Guangdong mahjong fan table), captured 21 April 2012 — One of the two sources behind Chinese Wikipedia's hand list, and apparently a Hong Kong one: a check on how much of the list is Taiwanese game rules.
Where: https://web.archive.org/web/20120421035143/http://www.astropeople.net/mahjong/mahjong.html. Tried: The Wayback Machine refused connections from this environment during the pass (2026-09-28); the live site is gone. - Commercial 神來也13張廣東麻雀, 算分方式, as captured 1 April 2016 — The older version of the live scoring page read here, to see whether the MCR-named hands were there in 2016.
Where: https://web.archive.org/web/20160401125628/http://www.godgame.com.tw/13mj/?op=rule_guide&topic=list2_3. Tried: The Wayback Machine refused connections from this environment during the pass (2026-09-28). - Commercial IGS / GameTower and 明星三缺一 help pages for their 13-tile 廣東麻將 tables (2000s) — The commercial rulesets behind the Taiwanese '廣東十三張' in the 2000s; would date the additive form in Taiwan.
Where: Not located; the games' old help pages may survive in the Wayback Machine. Tried: Searched for in the previous pass; not found. - Guide ezmjtw.tripod.com, Taiwanese 廣東十三張 rules page — A Taiwanese player's rules page for the 13-tile Guangdong game, found in search.
Where: ezmjtw.tripod.com. Tried: The domain no longer resolves, and the Wayback Machine holds no capture of it. - Rulebook 簡而清, 《開檯》 (Hong Kong: 博益, 1986), ch. 2 §3, pp. 27-28, and ch. 1 §2 — Kwan's source for 六獨: it would date New Chapter to before 1986. Chinese Wikipedia cites ch. 1 §2, giving ISBN 962-17-4906-9, for present Hong Kong play being 'new-style Clear Chapter'. Kwan's ninth edition (1988) carries ISBN 962-17-0088-4.
Where: Print. Tried: Not online. - Encyclopedia Baidu Baike, 「广东麻将」 (item 4143465) and 「鸡平胡」 (item 107367) — The mainland's general reference on Guangdong play: may give the four schools, the rules of 鸡平胡 and some history or dates that the game sites copy without sources
Where: https://baike.baidu.com/item/%E5%B9%BF%E4%B8%9C%E9%BA%BB%E5%B0%86/4143465 and https://baike.baidu.com/item/%E9%B8%A1%E5%B9%B3%E8%83%A1/107367. Tried: 广东麻将 answered 403 on 2026-10-12, the site's own refusal of automated readers, as in earlier passes; 鸡平胡 was not tried for that reason. Both surfaced in the general search
Where it was searched
Every place the search checklist names for this variant’s languages, and what each gave, including nothing. The last full pass was on 2026-10-12.
Names searched: Chinese 廣東麻雀, 广东麻雀, 廣東麻將, 广东麻将, 廣東十三張麻將, 廣東十三張, 13張廣東麻雀, 新章, 新章麻雀; English Guangdong Style, Guangdong Style Mahjong, Guangdong mahjong, Cantonese Mahjong, New Chapter, New Chapter HKOS, Guangdong New Style.
25 places searched
- General web search — 2026-10-12, standard mode. zh queries: 广东麻将 规则 鸡胡 推倒胡 鬼牌 买马; 欢乐麻将 广东麻将 规则 腾讯 (also restricted to qq.com); 鸡平胡 麻将 规则 番数 爆胡 起胡; 广东鸡平胡 规则, restricted to qq.com, 163.com, sohu.com, sina.com.cn, ourgame.com and 17173.com; 广东推倒胡 鬼牌 白板做鬼 翻鬼 双鬼 无鬼加倍; 广州 麻将 鸡胡 历史 八十年代 with Guangdong paper names; 广东 麻将 改革开放 香港 传入 新章 老章; 广府 麻将 文化 研究 论文. One extended query: 鸡平胡 广州人 打麻将 老章 新章 羊城晚报 南方日报 新快报. en queries: sloperama Guangdong mahjong Cantonese chicken hand ghost tile; "Guangdong mahjong" rules chicken hand additive fan. Read: QQ Game pages gamedetail_43, _57 and _10426, the 欢乐麻将 articles of 2018 and 2020, Chinese National Geography 2023, 17173 2007, and NetEase 网易棋牌's 2022 round-up (qp.163.com/news/official/20220330/29053_1010311.html), which repeats that Guangdong mahjong is 鸡平胡 on 136 tiles without flowers, with the cap, and was left out of the observations as derivative. Unread leads: 18183.com and game.xiaomi.com guides; sohu.com articles 286887967, 256006364, 256013998 and 676414924; iask and maigoo pages; 同城游 (tcy365.com news d8435, d24912); JJ帮助中心 〈广东麻将推倒胡游戏规则〉 (jj.cn, 2011); 搜狗百科 鸡平胡 (baike.sogou.com/v73395771.htm); The Paper 〈麻将变迁140年〉 (m.thepaper.cn/detail/33475264). No Guangdong newspaper article surfaced
- Wikidata — Q10288662 'Guangdong mahjong' (labels zh 廣東麻雀, ja 広東麻雀, eo kantona maĝango) has only a zhwiki sitelink, read 2026-10-12. No items for 鸡平胡 or 推倒胡 were looked up
- Wikipedia, in every declared language — zh 廣東麻雀 re-read as raw wikitext (index.php?action=raw) on 2026-10-12, after the API answered 429 'too many requests' to search and parse calls; the address is shared with parallel passes. The one zh search that went through (广东麻将) listed 廣東麻雀, 国标麻将, 平糊 and others; searches for 推倒胡 and 鸡胡 hit the 429. No English or Japanese article on the game exists (Wikidata)
- The sources' own references, and who cites them — Backward: Chinese Wikipedia cites 簡而清《開檯》 ch. 1 §2, ISBN 962-17-4906-9, in print and already wanted; the Mahjong Wiki cites nothing for its dates; the QQ, Tencent and Chinese National Geography texts all copy the 2007 网络三缺一 introduction (17173). Second-round leads, unread: Popsoft 2004年04月B (announcement of 广州正联's 广东麻将, 29 March 2004) and 2004年06月B (a players' piece on the same game), both in IA item popsoft-magazine_202403; 家用电脑与游戏机 on 网络三缺一's push-down (IA jiayou-magazine); JJ's 2011 rules. Forward citation not attempted: Google Scholar is not scriptable and OpenAlex wants a key
- Internet Archive full-text search — Full-text search, 2026-10-12. "广东麻将": 16 hits, among them the Popsoft June 2004 (A) rules article (read), Popsoft 2004-04B and 2004-06B (leads), Pocket Gamer listings of a 2004 广东麻将 phone game, and novels. "鸡平胡", "雞平糊", "新章麻雀" and "廣東牌" 麻雀: 0 hits. "鸡平和": 5 OCR-noise hits (the OCR spaces each character). "廣東麻雀" and an English query got HTTP 400 from the search service. "推倒胡" 广东: 21 hits, mostly the Song ci phrase 推倒胡床
- Wayback Machine — Retried the two wanted captures on 2026-10-12, three attempts each with id_ URLs: astropeople.net 2012 and godgame.com.tw 2016. Every attempt got a connection reset, and the agent proxy reported the tunnel closed mid-exchange, a failure on this side rather than the archive's refusal. Someone on another network may read them
- Google Books — Not searched: its API answered 429 in earlier passes, and the print source that matters (《開檯》, Hong Kong 1986) is unlikely to be in view
- HathiTrust full-text search — Not searched: full-text search is behind a Cloudflare challenge, and the Chinese game literature wanted is unlikely to be there
- WorldCat — Not searched in this lean pass; 簡而清《開檯》, ISBN 962-17-4906-9, is the item to look up for holdings
- Scholarly indexes — No index searched directly (OpenAlex wants a key; Google Scholar is not scriptable). One web query for scholarship on Guangfu or Cantonese mahjong rules (2026-10-12) found none
- YouTube — Not searched: a lean pass, and Bilibili, the likelier home for Guangdong rules videos, has its own channel
- English-language forums — Not searched: Reddit and BoardGameGeek refuse automated readers, and the mainland game is discussed in Chinese
- Mahjong reference sites — Mahjong Wiki read 2026-10-12: Guangdong overview (revision 29, 14 September 2026, from the page's revision list), HKOS overview, and HKOS scoring (Let's Mahjong!). None cites a source for its dates. Sloperama FAQ 2b read: no Guangdong entry, and the Hong Kong Old and New Style entries both double; not independent of maque.games for Tui Dao Hu
- App and platform listings — The web search surfaced App Store listings for 星辰广东麻将-单机版 (id1459487355) and 锦游单机麻将 (id1441365547), unread. Rules were read instead on Tencent's own pages: QQ Game 广东鸡平胡麻将 and 广东推倒胡麻将 (both released 2005-11-01), 竞技广东麻将 (2016-06-15), and the 欢乐麻将 site
- Baidu search and Tieba — No open search API; the general tool's Chinese queries stood in for it (see web-search). The extended query returned Baidu Baike entries 广东麻将 (4143465) and 鸡平胡 (107367) and Baidu Zhidao question 32341 (鸡胡, 平胡, 爆胡), unread
- Baidu Baike — 广东麻将 (item 4143465) answered 403 on 2026-10-12, the site's own refusal; 鸡平胡 (item 107367) was not tried after that. Both are listed as wanted
- Chinese Q&A and community sites — Not searched: Zhihu and Xiaohongshu put login walls in front of automated readers, and no specific write-up on the game was located
- WeChat public-account articles — Sogou WeChat search for 广东麻将 鸡平胡 (2026-10-12) answered with a redirect page ('The URL has moved'), Sogou's anti-robot step; not followed
- Bilibili — Bilibili's search API answered its '出错啦' error page to an unauthenticated request on 2026-10-12. One Bilibili read article (cv45235156) on 欢乐麻将 surfaced in web search, unread
- Pre-modern and Republican Chinese texts — Not searched: the game is post-1950s; Republican-era texts on Cantonese play belong to the classical nodes
- Chinese-language scholarship — Not searched directly: CNKI full texts are by subscription and its search does not serve automated readers. A general web query for scholarship on Guangfu or Cantonese mahjong rules found none
- Chinese-language newspaper archives — Not searched directly: the Hong Kong Public Libraries queue automated readers. Magazines were reached through the Internet Archive instead (Popsoft 2004). The general search turned up no Guangdong newspaper (羊城晚报, 南方日报, 新快报) piece on 鸡平胡 or New Chapter
- Statutes published in Chinese — Not searched: no statute in the PRC, Hong Kong, Macao or Taiwan prescribes rules for this game; Hong Kong parlour licensing is recorded on Hong Kong old style
- English-language newspaper archives — Not searched: the additive Guangdong game has no English press history; it is written about in Chinese
- Statutes published in English — Not searched: Hong Kong's licensing of mahjong parlours prescribes no rules of play and is recorded on Hong Kong old style; the game is not regulated elsewhere in English
In the tree
Descends from Hong Kong old style, as the source chart draws it.
Caveat from the source chart
Influenced first by Hong Kong and later by Taiwanese play; a single parent arrow understates this. The late-1980s move to additive scoring is unsourced on the wiki.
Descends into
- Guangdong MCR / GMCR — 2020s