Proto-mahjong › Chinese classical › Shanghai / Hong Kong new style › Mainland regionals › Beijing style
Beijing style
drawn wild tile
Sources
The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.
Guide Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. canonical checked 2026-09-18
https://www.sloperama.com/mjfaq/mjfaq02b.html
chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style and 45 more · bibliography #1
Guide Beijing Mahjong Rules (kzpn200 blog). cross-check checked 2026-09-18
https://kzpn200.blogspot.com/2016/03/beijing-mahjong-rules.html
AI summary The Beijing game in detail, cited by Sloperama's catalogue: 136 tiles, no flower or season tiles, and the wild-tile mechanism worked from a face-up indicator.
Only cited here · bibliography #59
Encyclopedia Wikipedia (Chinese). 〈北京麻將〉 (Beijing mahjong). cross-check checked 2026-10-06
https://zh.wikipedia.org/wiki/%E5%8C%97%E4%BA%AC%E9%BA%BB%E5%B0%87
AI summary The Chinese article on Beijing mahjong: dated to after the 1990s, the wild tile 混儿 and how it is turned up, the 吃碰提 self-draw rule, and the winning hands. Tagged as unreferenced.
for this variant Confirms the wild-tile mechanism and Sloper's three special hands, and contradicts his 'even non-winners score for kongs'.
Only cited here · bibliography #229
Commercial 联众世界 (Ourgame). 〈北京麻将游戏介绍 · 游戏规则〉. cross-check checked 2026-10-06
https://www.ourgame.com/game/game-intro-new/h2g/bjmj_003.html
AI summary The rules of Beijing mahjong on Ourgame, one of China's oldest online game platforms: 136 tiles, the two forms 推倒和 and 吃碰提, doubling scoring by fan with no cap, and the special hands with their fan.
for this variant A platform's full rules: settles the tile count at 136 and replaces Sloper's per-pung counting with fan doubling.
Only cited here · bibliography #230
Analysis
Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.
Assessment
- Confidence
- catalogued listed in a variant catalogue with tile counts and hand sizes, but no rules text verified
- Evidence
- conflicting sources disagree materially, or one source contradicts itself
Cross-comparison
What each source was read to say, set side by side. The numbers are the sources above.
| Source | Tiles | Hand | Flowers | Scoring | Payout |
|---|---|---|---|---|---|
| [1] | 144 (assumed) | 13, out on 14 | unknown; the first picked tile dictates the wild tile, by similar logic to Japanese dora | no minimum; 1 point per pung, 2 per kong (non-winners score for kongs too); kong doubles winner's score; only three special hands | winners and kong holders |
| [2] | 136, three suits plus four winds and three dragons | — | the eight flower tiles, four seasons and four flowers, are NOT used | no open set or kong may contain a wild tile | — |
| [3] | — | 13, out on 14 | none mentioned | hands include 素 (no wild, doubles), 一条龙 (pure straight), 七对 (seven pairs), 豪华七对, 捉五魁 (winning on a lone Five of Characters), 清一色, 杠上开花, 海底捞月, 天和/地和 | — |
| [4] | 136: three suits and the seven honours, four each; no flowers | 13, out on 14 | — | fan doubling: a hand of n fan pays 2^n, no cap. 1 fan: self-draw, concealed, all pungs, all-claimed, 捉五魁, last tile; 2 fan: pure straight, seven pairs, winning on a kong replacement; 3: full flush; up to 9 for four wild tiles | dealer and discarder pay double; a discarder pays for all the losers ('点炮包装'); kongs earn the winner 1 (exposed) or 2 (concealed) base from each other player |
- [1] information from Laurent Mahe
- [2] each player builds a wall 17 tiles wide and two high, which is 136 tiles across four walls, confirming the count arithmetically. The face-up tile is the wild indicator and the four tiles of the same suit one greater in number are wild; a nine makes the ones wild, a wind makes the next wind in East-South-West-North order wild, a dragon the next in Red-Green-White order. A wild tile substitutes for any tile in a winning hand
- [3] Read at the source (unreferenced). 'Beijing mahjong is a regional rule set that took shape gradually after the 1990s', also called 推倒和. The wild tile 混儿 replaces any tile; it was once taken from the seventh stack from the end, but to stop cheating it is now set by the first tile turned after the deal, with the tile one higher wild ('上滚混儿': a Five of Characters turned makes the Sixes wild). A wild tile may not be used in a chow or pung. Under 吃碰提, a player who has chowed, punged or made an exposed kong may win only by self-draw. 'In most of Beijing' a kong is not scored if its holder does not win
- [4] Read at the source. Two common forms: 推倒和, any valid hand wins, and 吃碰提, where a player who is not concealed may win only by self-draw. Kongs 'do not count as fan when winning, but score extra'
Reading it
The tile set and the wild tile are now settled; the scoring is not as Sloper has it. Tiles: 136, no flowers. Ourgame's rules list them, and the 2016 blog's wall arithmetic gives the same. Sloper's '144 (assumed)' was a guess. Wild tile: the 混儿. Chinese Wikipedia and the blog agree that a tile is turned up after the deal and the tile one higher becomes wild; Wikipedia adds that it was once taken from a fixed place in the wall and was moved to stop cheating. Hands: Sloper's three special hands are all real, as 七对, 一条龙 and 捉五魁 (winning on the Five of Characters), but there are more: all pungs, full flush, the luxury seven pairs, last-tile and replacement-tile wins. Scoring: Ourgame doubles by fan, 2 to the number of fan with no cap, with the dealer and discarder paying double and a discarder paying for everyone. Chinese Wikipedia says that in most of Beijing a kong scores nothing unless its holder wins, and Ourgame pays kongs only to the winner. That contradicts Sloper's 'even non-winners score for kongs'; it may be a house rule his informant knew. Chinese Wikipedia dates the style to after the 1990s, and gives it a second form, 吃碰提, in which an open hand may win only by self-draw.
Looked for, not found
- Law No law bears on the game.
- Historical Chinese Wikipedia dates the style to after the 1990s; no older account of Beijing rules was found.
- Scholarship No academic study was found.
- Journalism No press account of the rules was found.
- Forum A Douban post and a Zhihu question on Beijing rules exist, but neither could be read (empty page, login wall).
- Organisation No association's Beijing rules were found.
- Collection No museum or library record bears on it.
Known, not yet read
Sources that look worth having but could not be read for this entry. If you can reach one, it can be read and added. Every variant’s list is gathered on Missing sources.
- Commercial JJ比赛 (jj.cn). 〈北京麻将游戏规则〉, 16 July 2012 — A second platform's Beijing rules, to check the kong scoring.
Where: https://www.jj.cn/news/320/20120716143900024737.shtml. Tried: Empty to curl; the WebFetch summary was garbled and not usable as a reading. - Guide 新浪游戏. 〈北京麻将(吃碰提)特色教学〉, 3 August 2007 — A 2007 account of the 吃碰提 form, earlier than the other sources.
Where: http://games.sina.com.cn/o/z/gc/2007-08-03/1336265051.shtml. Tried: The page returned almost nothing.
In the tree
Descends from Mainland regionals, as the source chart draws it.